Custom Bounds for Objects in Milkshape?
by cogmac · in Torque Game Engine · 07/13/2006 (9:29 am) · 0 replies
Is there any way to create a custom bounding mesh for an object (not a character) in Milkshape?
I would like to create a box that is smaller than the actual rendered geometry. If I create a box named bounds, Milkshape exports it along with the rest of the geometry as an untextured gray box.
The DTS exporter seems to have an option "collion meshes" but it is always disbled.
So far, the only way I've been able to create the bounds is the with DTS exporter's "Bounding Box" option, but this automatically makes the box big enough to encompass the entire object (which is bigger than I want).
I would like to create a box that is smaller than the actual rendered geometry. If I create a box named bounds, Milkshape exports it along with the rest of the geometry as an untextured gray box.
The DTS exporter seems to have an option "collion meshes" but it is always disbled.
So far, the only way I've been able to create the bounds is the with DTS exporter's "Bounding Box" option, but this automatically makes the box big enough to encompass the entire object (which is bigger than I want).