Animation Tags?
by Dusty Monk · in Torque Game Engine · 07/12/2006 (12:37 pm) · 3 replies
Do torque animations support the notion of animation event tags? That is, I want to set tags in the animation to fire events. These might be damage events, or play sound events, or other fun things. Looking through the api I see plenty of commands to load, play, pause, and prioritize animations, but nothing that seems to support this notion.
If the answer to the above is no, I'd be most appreciative is someone could point me to the right spots in code to at least start looking at, so I can graft my own system in.
(Or if you've done a similar system already, and can point me to that resource, that'd be awesome too.)
Thanks,
D.
If the answer to the above is no, I'd be most appreciative is someone could point me to the right spots in code to at least start looking at, so I can graft my own system in.
(Or if you've done a similar system already, and can point me to that resource, that'd be awesome too.)
Thanks,
D.
About the author
Dusty Monk is founder and president of Windstorm Studios, an independant game studio. Formerly a sr. programmer at Ensemble Studios, Dusty has worked on AAA titles such as Age of Empires II & III, and Halo Wars.
Torque 3D Owner Jesse Liles