CommandToClient... clientCmd...
by Vilain Design · in Torque Game Engine · 07/12/2006 (9:08 am) · 4 replies
Hi all
i have a problem when i want to call a function on the client side, when i call it, it adds a cliendCmd in front of my function...
in playGui.cs file
function PlayGui::increaseLapCounter(%this)
{
// Increase the lap.
PlayGui.lap++;
PlayGui.updateLapCounter();
}
in checkpoint.cs file:
... lots of code
commandToClient(%obj.client, 'increaseLapCounter');
... more code
in console i can see the error
clientCmdincreaseLapCounter: Unknown command.
can anyone help me ?
i have a problem when i want to call a function on the client side, when i call it, it adds a cliendCmd in front of my function...
in playGui.cs file
function PlayGui::increaseLapCounter(%this)
{
// Increase the lap.
PlayGui.lap++;
PlayGui.updateLapCounter();
}
in checkpoint.cs file:
... lots of code
commandToClient(%obj.client, 'increaseLapCounter');
... more code
in console i can see the error
clientCmdincreaseLapCounter: Unknown command.
can anyone help me ?
#2
07/12/2006 (9:41 am)
Vilain, all client commands are supposed to start with clientCmd. just rename all your client functions to begin with "clientCmd" instead.
#3
and i have functions that dont begin with clientCmd that works...
when i renamed it, i had the error: clientCmdclientCmdincreaseLapCounter: Unknown command.
kinda strange isnt it ?
07/12/2006 (9:45 am)
Even when they were starting with clientCmd, it didnt work.and i have functions that dont begin with clientCmd that works...
when i renamed it, i had the error: clientCmdclientCmdincreaseLapCounter: Unknown command.
kinda strange isnt it ?
#4
So, you have somewhere a function that reads something like this:
in playGui.cs file
Change that instead to be:
Your commandToClient should call 'IncreaseLapCounter', not 'clientCmdIncreaseLapCounter'. The clientCmd part (and serverCmd for commands sent back to the server) is added in automatically by the software itself.
07/12/2006 (10:34 am)
Don't rename it in your call to commandToClient, instead you need to rename the function on the client side.So, you have somewhere a function that reads something like this:
in playGui.cs file
function PlayGui::increaseLapCounter(%this)
{
// Increase the lap.
PlayGui.lap++;
PlayGui.updateLapCounter();
}Change that instead to be:
function PlayGui::clientCmdIncreaseLapCounter(%this)
{
// Increase the lap.
PlayGui.lap++;
PlayGui.updateLapCounter();
}Your commandToClient should call 'IncreaseLapCounter', not 'clientCmdIncreaseLapCounter'. The clientCmd part (and serverCmd for commands sent back to the server) is added in automatically by the software itself.
Torque Owner Tim Heldna
function clientCmdSetMaxLaps(%laps) { // Reset the current lap to 1 and set the max laps. PlayGui.lap = 1; PlayGui.maxLaps = %laps; PlayGui.updateLapCounter(); }This is being called inside of game.cs
function GameConnection::onClientEnterGame(%this) { commandToClient(%this, 'SyncClock', $Sim::Time - $Game::StartTime); commandToClient(%this, 'SetMaxLaps', $Game::Laps);So that's the error you want to fix. Most likely a simple typo.