Game Development Community

Deterministic physics engine?

by Mark S. · in Torque Game Builder · 07/09/2006 (5:48 pm) · 1 replies

I am considering implementing a networking system based on the following article:

http://www.gaffer.org/archives/category/game-physics/

However, one requirement for this system is the physics simulation is deterministic given the same initial state and input. Does the physics engine currently meet this requirement?

#1
07/10/2006 (8:29 am)
Stock TGB doesn't have deterministic physics, but with Pro I don't immagine it would be too hard to implement.