List of TGB developers - Please Add Your Name
by Anton Bursch · in Torque Game Builder · 07/09/2006 (2:52 pm) · 310 replies
Hey guys and gals. If you are a TGB developer, please list yourself here. There's some need for TGB developers and nobody seems to know who they are. So, for the sake of making money, please list yourself here. Or, if you don't want to work on new stuff, please leave your name anyway so we can see who everyone is. Also, please mention if you are an artist and/or programmer. That way we can start seeing who does what. Both Artists and Programmers who know what they are doing with TGB are becoming something of a rarity to find. Please add yourself here. Thanks.
Anton Bursch
Programmer
Anton Bursch
Programmer
About the author
I design and direct games for Somatic Vision. We primarily make games for use with biofeedback, but our latest game, Tropical Heat, a jet ski racing game, is for regular gamers and is available on PC/Mac and will be available on ipad and iphone soon.
#102
TGB,TGE,TGEA
with out released projects :(
02/01/2007 (6:42 pm)
Jonathan Garay, Programmer and Coffe Guy TGB,TGE,TGEA
with out released projects :(
#103
Artist - 2d/concept/texture
3D Modeller - Maya (environment objects)
TGB novice (Can draw but can't program anything )
03/21/2007 (2:34 pm)
Jeremy LockArtist - 2d/concept/texture
3D Modeller - Maya (environment objects)
TGB novice (Can draw but can't program anything )
#108
TGB User
holding degree in BCA (Bachelor of Computer Application)
experience in C/C++, C#, Java, SQL and VB
sourab_bose2002@yahoo.co.in
02/14/2008 (9:33 pm)
Sourab boseTGB User
holding degree in BCA (Bachelor of Computer Application)
experience in C/C++, C#, Java, SQL and VB
sourab_bose2002@yahoo.co.in
#110
I am currently working on an RPG named Aeges Road for the contest going on over at http://www.mydreamrpg.com.
I have programmed a lot in Java and Torque Script, and a little bit in C/C++, Ruby on Rails, PHP, Perl, Python, OpenGL, JOGL, LWJGL, Java3d, SQL, and other languages and API's.
I am a novice artist, and slowly getting better. I like anime, manga, and have more recently started to like the Chibi/SD style. I can also do a bit of 3D modeling, though I am not good at low-polygon meshes.
02/18/2008 (5:09 pm)
My name is Greg TedderI am currently working on an RPG named Aeges Road for the contest going on over at http://www.mydreamrpg.com.
I have programmed a lot in Java and Torque Script, and a little bit in C/C++, Ruby on Rails, PHP, Perl, Python, OpenGL, JOGL, LWJGL, Java3d, SQL, and other languages and API's.
I am a novice artist, and slowly getting better. I like anime, manga, and have more recently started to like the Chibi/SD style. I can also do a bit of 3D modeling, though I am not good at low-polygon meshes.
#113
Torque script programmer
Flash action script programmer
Exellent koncept artist, and new concepts inventer
Contact: starcraft@sbb.co.yu
03/13/2008 (2:20 pm)
Milan RančićTorque script programmer
Flash action script programmer
Exellent koncept artist, and new concepts inventer
Contact: starcraft@sbb.co.yu
#114
Programmer and Designer. Also able to do some images and music as well.
03/13/2008 (3:43 pm)
Kirk SanderProgrammer and Designer. Also able to do some images and music as well.
#115
We have one TGB project going called "The Ominous Occurences of OofPoof". It's a point and click RPG like the games Day of the Tentacle, Leisure Suit Larry, and Disc World. Lot's of campy humor and fun.
03/13/2008 (4:15 pm)
Chris Harpan: DNA Studios Online dnastudiosonline.com My business partner is Joseph Rick.We have one TGB project going called "The Ominous Occurences of OofPoof". It's a point and click RPG like the games Day of the Tentacle, Leisure Suit Larry, and Disc World. Lot's of campy humor and fun.
#117
testing - advanced - my current job.
programmer - advanced - well it was my job before QA.
designer - good
musician - advanced - my other passion.
artist - budding - this is the bit I want to improve!
TGB, TGE, TGEA, shaders, DirectX
20+ years development skills, yet 1 person on 1 game still doesn't complete it!
Currently working on a games workshop minatures clone - Man O War, with the emphasis on duplicating the look and feel of minature turn-based play.
05/04/2008 (9:18 am)
Tony saunderstesting - advanced - my current job.
programmer - advanced - well it was my job before QA.
designer - good
musician - advanced - my other passion.
artist - budding - this is the bit I want to improve!
TGB, TGE, TGEA, shaders, DirectX
20+ years development skills, yet 1 person on 1 game still doesn't complete it!
Currently working on a games workshop minatures clone - Man O War, with the emphasis on duplicating the look and feel of minature turn-based play.
#118
Hobby programmer/game developer
Check out my games at www.sobkowiak.se
05/06/2008 (3:45 pm)
Adam SobkowiakHobby programmer/game developer
Check out my games at www.sobkowiak.se
#120
Project Lead (still need to improve on this, but I led projects with few people for a long time)
Torque Scripter (very experienced)
C++ Programmer (learning now)
Writer (somehow, only if I had more time for it)
Modeler (still improving right now)
Texturer (using tricks rather than pure graphical talent to obtain good results)
Animator (learning now)
Projects : IceWolf, and two other secret ones.
06/06/2008 (6:34 pm)
Game developer (as an hobbyist/indie, 8 year experience)Project Lead (still need to improve on this, but I led projects with few people for a long time)
Torque Scripter (very experienced)
C++ Programmer (learning now)
Writer (somehow, only if I had more time for it)
Modeler (still improving right now)
Texturer (using tricks rather than pure graphical talent to obtain good results)
Animator (learning now)
Projects : IceWolf, and two other secret ones.

Chaim Krause
Chaim Gang
My first ever TGB game, Asteroids of Orion, won a prize in The 2006 Donationcoder.Com Accessibility Game Programming Contest