Game Development Community

First person "player" placement

by Fred Kask · in General Discussion · 07/08/2006 (7:30 am) · 9 replies

I am having some troubles with placing the player in a FPS game. The two players that come with the torque engine when you hit the tab button appears on the sceen OK. When I tried to use purchased or character models done by myself, the FPS player is very big (I did do the proper scaling) or is orintated very poorly such that the player doesnot show up well in the first persons mode ( like it is orintated the wrong way).. Is there something more required in placing the player in the first person mode; in order to get the player to be presented in the first person mode with gthe correct orintation? That is, you can see the complete character from the back in the first person mode like the example show.

Fred Kask.

#1
07/10/2006 (6:46 pm)
Before you rig the charecture, besure he is oriented and scalled correctly, test with the -show tool, I belive a player needs a cam node for the camera. Look at the documentation to get specifics.
#2
07/13/2006 (7:11 am)
The problem is that the character is fine using the show tool and is fine when places as a static object in the game envoriment. The problem is when the character is placed in the game as the first person character. The character becomes very large. In the 3rd person view, the character is OK. This appears to be a first person problem. I am asking if there are any requirements for first person placement or if I am missing something.
#3
07/13/2006 (7:18 am)
My guess is you've left a node or something, the eye node perhaps. Its hard to say as your problem doesn't make much sense. Can you elaborate on it more, or post a screenshot of it?
#4
07/14/2006 (7:25 am)
How to add an image (screenshort) to the reply. I have only used attachments.
#5
07/14/2006 (8:21 am)
There's a link just below the reply field that says "Click here to learn how". That tells you the different tags you can use in posts.
#6
07/14/2006 (10:39 am)
Worth noting that you'll have to host the image elsewhere.
#7
07/14/2006 (1:20 pm)
For a good image host, try imageshack.us/.
#8
07/15/2006 (7:39 am)
First person mode - player very large - has been scaled to 1cm

[img=http://img234.imageshack.us/img234/4427/bigrf8.th.jpg]

3rd person view - appears ok
player
aiplayer
static shape player
soldier for ref

[img=http://img236.imageshack.us/img236/5183/threepe1.th.jpg]
#9
07/17/2006 (5:48 am)
Yeah, there's definitely a node that's been left out. Probably either the eye node or the cam node. Check to make sure the model is setup correctly before you export it.