TSE and Displacement Maps
by Dark Tengu · in Torque Game Engine Advanced · 07/07/2006 (12:39 pm) · 2 replies
Does TSE support displacement maps on avatars?
#2
07/07/2006 (4:48 pm)
I added both relief and parallax shaders and they really bring down your frame count. Haven't tried this on the 3.5 release yet.
Torque Owner Jeff Raab
[ghc]games
relief mapping isnt actually designed as of to be used with animated models, though parallax should work in some cases. It's something to experiment with mostly.