Game Development Community

Multi opening building

by Caleb · in Artist Corner · 07/02/2006 (8:48 am) · 5 replies

Can I make a dif structer with more then one opening in it? Lets so I wanted anouther door or a window or in my case a cave sections. every time I've tried doing this (or make a portel) Torque crashes.

#1
07/02/2006 (8:58 am)
Does Torque come up with any messages when it crashes. I just need details on how it is crashing.
#2
07/02/2006 (10:20 am)
It has a message box that says:

"You do not have the correct version of the Torque Game Engine or the related art needed to connect to this server, please contact the server operator to obtain the latest version of this game."

It says this when I try other stuff to. After looking through the prefs.cs, I found that this is its error message when connection to the server has failed. Since torque always sets up server client stuff, this message is a realy technical way of saying torque had a mental break down.

Anyways, after clicking ok on the message box, it takes me back to the main menu. If I try to go back in to the world editor, then it crashes.
#3
07/02/2006 (10:39 am)
I find this is in result to not putting the textures that you used, while making the building in Quark, with the object. The textures need to be in the same folder as your building. Also I had the default Null texture that was applied to one of my buildings in an area that I did not notice before. In anycase I think you will find that it is simply a texture Torque can not find in relation to the building.
#4
07/07/2006 (7:51 am)
Thanks Chad! I haven't tried it yet but I have other problems that were fixed the same way. So I'm sure this is gona work fine.

Thanks!
#5
10/11/2006 (6:30 am)
Definately Chad is right, I had the same problems with my interiors until I put the texture files into the directory just before the interiors directory.