Game Development Community

Milkshape Export Woes

by Gibby · in Artist Corner · 04/18/2002 (2:20 pm) · 5 replies

Hmmm

Well I've used milkshape to modify the car shape in the Racing mod, export it, but when I run the game I get the following:

Fatal: (D:torque\engine\ts\tsmateriallist.cc @)

TSMaterialList::getFlags: index out of range

I seem to be doing something wrong with exporting the materials but I can't figure out what. I have the materials (.png files) in the same directory as the .dts...

#1
04/18/2002 (3:31 pm)
Are you running the DEBUG build? Do you have have a material assigned for the wheels ? If so, is it the only material ? If not, try rolling them all into one material. Also, don't use any special options materials, like scaling. This error happened to me when:

1) I had more than one material *and*
2) was running with the DEBUG build.

There is a fatal assert in the DEBUG build that doesn't like the way materials are handled for the wheels...
#2
04/19/2002 (10:00 am)
hmm, I didn't know there were any material problems with the MS exporter. Gil, if you send me the files (ms & jpgs). I can take a quick look.
#3
04/19/2002 (10:03 am)
I ran into the same problem. Remove the opt:'s from your material list and see what happens .... I was getting the same thing when the only material I had was one of the special 'opt:'s. I thought I sent a message to Tim about this.

[edit] Talked to Tim, looks like your opt: material may be assigned to your mesh. Check to make sure it's not...

- rjp
#4
04/19/2002 (11:16 am)
That would be my guess... havent' tested it yet, but can you check to make sure that you haven't textured any meshes with one of the "opt:" materials? If that's what's causing it, I'll see about getting a fix in.
#5
04/19/2002 (5:48 pm)
Thanks for your posts... I ended up exporting them as 3DS meshes and doing it in MAX...

I'll try to replicate the problem and send you the files...