Game Development Community

Blender fiable exporter

by Vincent BILLET · in Artist Corner · 06/26/2006 (9:38 am) · 1 replies

I noticed some blender exporter doesn't work properly. UV coords are not always exported. So, to make a content pack, I must know every file format that could really be exported. Do somebody have an Idea?

#1
07/03/2006 (1:50 pm)
I am a noob at blender also but I came across the same problem. The solution I found in setting up the UV coordinates was first to un-map to the UV/Image Editor via LSCM Unwrap. The trick is to SAVE your work once the unwrapping is successful. Save. Save. Save.

There is a great video tutorial at the Blender Web Site (http://www.ibiblio.org/bvidtute/mytut/uvtut.avi) that shows how to use LSCM UV Mapping.

I hope this helps.

Jesse C.