Game Development Community

Collision check for every object

by Florian · in Technical Issues · 06/26/2006 (1:23 am) · 1 replies

Im a noob at programming, but with all the latest new gen games i was wondering,
Is it possible in torque to give all object a collision check so that you can implent realistic gravity and lets say move everything around and that you can throw things around so that they bounce off on everything, and also that wont be dealing with the problem of moving trough 3d object like in some games hapen witch give a really unrealistic feel to the game?

i hope i made myself clear :)

peace

#1
07/18/2006 (8:14 am)
Actually you did not make your self clear, a word to the wise, always write questions in word first to catch spelling errors, than re read them so that they make sense. As for collision checks almost all objects have collisions; players, vehicles, items, buildings etc. Any thing that does not have collision is generally there for the look of the environment and does not have collision because it would be a waste of resources. In Torque each object has its own gravity.