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Translational Accelerations, what are they exactly?

by Scott Burns · in Technical Issues · 06/21/2006 (11:14 am) · 4 replies

I'm working on a .dll to hook up Torque to a motion base and so far there's been little trouble. However, there are three varaibles that are needed that I'm having trouble figuring out.

In addition to Yaw, Pitch, and Roll (which I already have), the motion base also requires the Translation Accelerations of the vehicle, Ax, Ay, and Az. Now that term is new to me. I've asked for clarification on what they mean by Translational Accelerations but I haven't really gotten much of an explanation. The company with the motion base is from Taiwan and I think something may be getting lost in translation, or I'm just failing to understand what they're refering to.

So, does anybody know what's being refered to here as Translation Acclerations?

#1
06/21/2006 (12:00 pm)
I believe this is referring to the force that make up the linear movement.

you have for example, Angular velocity and Linear velocity.

I believe this is Linear velocity.

just a guess :)
#2
06/21/2006 (12:24 pm)
I would venture a guess that it means Linear Acceleration instead of velocity, but it's an odd use of terms.
#3
06/21/2006 (12:42 pm)
Sounds like the language thing could be an issue,
but i'd lay money it's either linear velocity or acceleration.

try using a value like "10 0 0".
if the object moves at a constant speed, it's velocity.
if the object keeps moving faster & faster, it's acceleration.
#4
06/21/2006 (12:50 pm)
Yeah, I had thought it to be velocity at first, but I was told that wasn't it. The best explanation I've been able to get was the speed from pushing the gas pedal, which makes me lean toward the linear acceleration. The terminology just kept throwing me off. Well, I suppose I'll just try acceleration and see what they say. If it doesn't work then I'll try velocity. Thanks for the help guys!