TGB Unicode Support, How?
by yoko · in Torque Game Builder · 06/10/2006 (11:49 pm) · 2 replies
Hello,
I noticed the source part of TGB have i18n implementation,
however I can't get Japanese text work as expected,
read some documents and I didn't find yet.
Searches towards unicode are for TGE 1.4, is anyone make it
worked with it in TGB? Thanks in advance.
I noticed the source part of TGB have i18n implementation,
however I can't get Japanese text work as expected,
read some documents and I didn't find yet.
Searches towards unicode are for TGE 1.4, is anyone make it
worked with it in TGB? Thanks in advance.
About the author
#2
Thanks for replying, I'll trying more to get it work properly.
06/11/2006 (1:41 am)
I want to implement unicoded string in a seperate code as "language table" to enable later translation, TGB did read UTF8 source without BOM insterted, but I think I have to call proper fonts first, otherwise the text was messed.Thanks for replying, I'll trying more to get it work properly.
Torque Owner Michael Woerister