RC1 physics
by Anthony Rosenbaum · in Torque Game Builder · 06/06/2006 (5:12 am) · 4 replies
I can't seem to get a conisitant result with the editors. I tried the platformer tutorial, if I make platforms out of sprite I can get my avatar to collide with them, but slowly the avatar will sink into the sprite ( this is something I haven't sceen since the beta). As for using tiles, I cannot get ANY collision with them. Is this something others have experianced?
About the author
#2
I wish the physics were stable and consistent (across multiple computer) but I just don't think it's going to happen. I sure hope it does though =(
EDIT: I wanted to add, that I think TGB is AWESOME *except* for physics and networking support. It's really a shame because while I do care about having nice particle effects and imagemap support, I'd much rather stable physics and networked physics (like TGE).
06/06/2006 (12:58 pm)
Garage Games is aware of this, but their answer is that you are supposed to modify the system to fit your needs. It's meant to be incomplete from what I've gathered.I wish the physics were stable and consistent (across multiple computer) but I just don't think it's going to happen. I sure hope it does though =(
EDIT: I wanted to add, that I think TGB is AWESOME *except* for physics and networking support. It's really a shame because while I do care about having nice particle effects and imagemap support, I'd much rather stable physics and networked physics (like TGE).
#3
06/06/2006 (1:01 pm)
Actually I found that I was culling out the group/layer I needed the sprite to sprite isn't as good as the tile map colission but it works just fine for my needs
#4
There's even 2 buggy physics demos inside this release. It's cool, now it only took 2 minutes with Torque 2D to see that there is still problems with physics.
No more time spending about building small physics test.
Thanks :)
06/20/2006 (5:31 am)
RC3 and physics still suxx !There's even 2 buggy physics demos inside this release. It's cool, now it only took 2 minutes with Torque 2D to see that there is still problems with physics.
No more time spending about building small physics test.
Thanks :)
Torque Owner Bruno Grieco
I even coined the term "Tunneling" when an object is send thru other during the collision.
Even though the collision system is supposed to be State-of-Art it's so filled with bugs it doesn't work for basic stuff.