Game Development Community

Change the light on the terrain

by Mike Henry · in Torque Game Engine · 05/14/2006 (1:26 pm) · 3 replies

I have three questions about adjusting terrain:

How do I change the light on the terrain? I want to brighten it up a little.

How do I change the tile size of the Detail texture? I want the details smaller.

If there are 256 WU per grid square then what does SquareSize of 8 actually refer to?

About the author

Engineer technician in electronics plant. Plus part time map software and trailguide author and photographer.


#1
05/15/2006 (9:08 am)
I don't think there are 256 WU per grid square. I know I've read that but empirical tests point to a square size of 8 meaning a grid square 8 WU in size. I tested this by making a model that was 8 U long in Milkshape and exporting it at 100% size. I put it in Torque and it was one grid square long. I changed square size to 4 and exported a 4 U object. Guess what happened next? Yep, it was one gride square long.
#2
05/16/2006 (8:34 am)
That makes a lot more sense. The 3D G.P.A.i.O. book says a square is 256 inches, but I thought I read in this forum that it's 8 meters, which is close to the same size.
#3
05/30/2006 (4:33 pm)
You can use bumpmaping at the TerainBlock settings in the mission editor to get the terain looks better and to get beter looking colors for terain you need the TLK(TorqueLightingKit)