Texture issue
by Scott Burns · in Artist Corner · 05/12/2006 (11:15 am) · 3 replies
Ok, I gotta say I'm a bit baffled by this one. We've got some models we've ported over from another project and we're running into some problems with the textures showing up. Half the models show up correctly, while the other half show up in game, but not with thier correct textures. Instead the entire model seems to have the sky enviroment map texture on it.
There are no errors asking for the correct textures, so it would seem that the textures did export and get loaded. Everything shows up correctly in TST Pro. The textures are powers of 2, we've removed the materials, all the models have gone through the same process of export now a couple times and still only half display correctly.
So I just gotta ask now, anyone got any ideas as to what simple thing we're overlooking? I know I've seen this problem before, I just can't remember what the solution is.
There are no errors asking for the correct textures, so it would seem that the textures did export and get loaded. Everything shows up correctly in TST Pro. The textures are powers of 2, we've removed the materials, all the models have gone through the same process of export now a couple times and still only half display correctly.
So I just gotta ask now, anyone got any ideas as to what simple thing we're overlooking? I know I've seen this problem before, I just can't remember what the solution is.
#2
05/12/2006 (12:10 pm)
Its the materials Blinn/prong with render that way i'm not sure whats the base material for milkshape is just don't use a reflective one.
#3
The good news is he told me that he fixed the problem. The models were originally made with an in-house tool, so we had to port it from that. Apparently somewhere down the complicated pipeline things just didn't convert correctly, but its been worked out now.
05/12/2006 (12:12 pm)
Thanks for the suggestion. I just checked with the artist and he said that he had already checked for that and there were none.The good news is he told me that he fixed the problem. The models were originally made with an in-house tool, so we had to port it from that. Apparently somewhere down the complicated pipeline things just didn't convert correctly, but its been worked out now.
Torque Owner Eric Johnson