Current head issues (two in total)
by Skylar Kelty · in Torque Game Engine Advanced · 05/03/2006 (1:29 pm) · 2 replies
1) Slower than usual (4 or 5 fps):
AMD X2 4400
GeForce 7800gs
1gig ram
The release build is as slow as the debug build:
vc8
2)
EDIT: 2nd problem was my gamma settings changed by the advanced options dialogue in TGE!
AMD X2 4400
GeForce 7800gs
1gig ram
The release build is as slow as the debug build:
vc8
2)
EDIT: 2nd problem was my gamma settings changed by the advanced options dialogue in TGE!
About the author
#2
Multiple objects with TranslucentZwrite=true materials seems to disapear. I explain : I Try to put some grass objects with translucentZwrite materials and far grass do not render. Grass in front of camera, render correctly, but where alpha = 0 in the texture, it render terrain, sky or water colors, instead of objects behind the transparent one.
05/04/2006 (9:01 am)
Another One : Multiple objects with TranslucentZwrite=true materials seems to disapear. I explain : I Try to put some grass objects with translucentZwrite materials and far grass do not render. Grass in front of camera, render correctly, but where alpha = 0 in the texture, it render terrain, sky or water colors, instead of objects behind the transparent one.
Torque 3D Owner J.C. Smith
1) Horrible performance with more than a couple of player models on the screen (it's not the models I ported our entire project back to TGE and used the same models and didn't get it).
2) None of the replicators work networked, they only work server side on a client and server setup.
3) Interior lighting looks awful when not facing directly into the sun. Sunlight in general is pretty poor.