Collision With Atlas and MS3
by Vincent BILLET · in Torque Game Engine Advanced · 04/28/2006 (9:59 am) · 6 replies
I noticed some collision problems with Atlas and MS2. These problems were rare. Now with MS3, collision problems drastically increase (Approx 50% of terrains have zone where player sunk trough terrain) ! Does Ben or anybody have a solution to this issue?
#2
I'm trying to see what happens, but before now I didn't look into collision code. It seems complex (I never deal with collision algorithms) . I Have some file which are not working (player sunk in major part of them and IntersectRayCast give no result).
You can download them here :
www.solu-si.com/dragonhead/htc/tiles.zip (1.8 MB it's not too big ;) )
Thanks in advance for your answer.
04/28/2006 (1:26 pm)
Thank you for your answer.I'm trying to see what happens, but before now I didn't look into collision code. It seems complex (I never deal with collision algorithms) . I Have some file which are not working (player sunk in major part of them and IntersectRayCast give no result).
You can download them here :
www.solu-si.com/dragonhead/htc/tiles.zip (1.8 MB it's not too big ;) )
Thanks in advance for your answer.
#3
It was my auto generation algorithm fault. It decreased too much tree depth. SO... it isn't a TSE Bug! ;)
04/28/2006 (1:49 pm)
Sorry Ben for taking your time.It was my auto generation algorithm fault. It decreased too much tree depth. SO... it isn't a TSE Bug! ;)
#4
07/10/2006 (9:50 am)
What do you mean - that it had too much geometry in a chunk? I'd at least like to add some asserts to catch this sort of issue in the future. :)
#5
Edit : Yes I think it's too much geomtry in a chunk. See the link of my previous post and generate chunk with this :
generateChunkFileFromRaw16("file.raw", size, 2.0, 1.0 , "file.chu", 1.2,2);
07/13/2006 (1:44 am)
I can reproduce the problem at will... So if you need some example... I can give you some.Edit : Yes I think it's too much geomtry in a chunk. See the link of my previous post and generate chunk with this :
generateChunkFileFromRaw16("file.raw", size, 2.0, 1.0 , "file.chu", 1.2,2);
#6
I think I'm having the same problem. When climbing my "sort-of-realistic" mountain top, all my models fall through the terrain.
Are there any news related to this subject?
Thanks
01/26/2009 (10:34 am)
Hi Vincent and Ben,I think I'm having the same problem. When climbing my "sort-of-realistic" mountain top, all my models fall through the terrain.
Are there any news related to this subject?
Thanks
Associate Kyle Carter