Game Development Community

PlayThread sequence done?

by Mike Downward · in Torque Game Engine · 04/26/2006 (5:28 am) · 1 replies

When calling an animation on a StaticShape, how could i determine when the animation cycle is completed so that i may call the next animation.

For example i have a door with 4 states. Open, Close, Opening & Closing. I want to call Opening followed by Open. And Closing followed by Close.

#1
04/26/2006 (6:45 am)
You could put triggers in the animation and then make a call back to change the animation when a specific trigger is called