PlayThread sequence done?
by Mike Downward · in Torque Game Engine · 04/26/2006 (5:28 am) · 1 replies
When calling an animation on a StaticShape, how could i determine when the animation cycle is completed so that i may call the next animation.
For example i have a door with 4 states. Open, Close, Opening & Closing. I want to call Opening followed by Open. And Closing followed by Close.
For example i have a door with 4 states. Open, Close, Opening & Closing. I want to call Opening followed by Open. And Closing followed by Close.
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