Any way to keep projectiles from disappearing after impact?
by University of Central FL (#0003) · in Torque Game Engine · 04/24/2006 (9:20 am) · 2 replies
I am trying to shoot a piece of slime onto the ground (similar to unreal tournament). I want the slime to stay on the ground for a specified period of time before it disappears. I have experimented with the inventory/projectile system, but I can't seem to get the projectiles to be persistent after colliding with the ground, or any other object. I tried commenting out the body of the onCollision on the projectile I'm using, but it didn't seem to have any effect.
Any ideas?
Any ideas?
#2
04/24/2006 (10:59 am)
You could fake this by placing a DTS object where the projectile collided, or modify the engine to not delete the projectile immediatly upon collision.
Associate Anthony Rosenbaum