Game Development Community

GUI to mission

by Howard University · in Torque Game Engine · 04/23/2006 (8:25 pm) · 1 replies

Is there an efficient method of linking missions to a GUI without using the startMissionGui? For example, how would I go about linking the racing starter kit to the FPS starting kit between a string of GuiChunkedBitmapCtrl, without having to explicitly select the missions? I.E., Main Menu to Racing Starter, scheduled GUIs upon completion, immediately into FPS Starter (with minimal user input)?