GUI to mission
by Howard University · in Torque Game Engine · 04/23/2006 (8:12 pm) · 1 replies
Is there an efficient method of linking missions to a GUI without using the startMissionGui? For example, how would I go about linking the racing starter kit to the FPS starting kit between a string of GuiChunkedBitmapCtrl, without having to explicitly select the missions? I.E., Main Menu to Racing Starter, scheduled GUIs upon completion, immediately into FPS Starter (with minimal user input)?
Associate Anthony Rosenbaum