Game Development Community

Is this possible?

by Jace · in Torque Game Engine · 04/21/2006 (1:30 am) · 3 replies

Hi all I am fairly new to TGE 1.4 I have had access to the engine for a long time but never any time to use it! So here is my question:

I have a 1,200,000 poly city scape that I have modeled in 3ds max and I was wondering if I could drop it into the engine? I will sit flat on any terrain hills and what not where simulated in MAX. This city is huge consiting of 40 skyscrapers, 32 bridges and an intricate transit system.

If you guys have any clue on this let me know!

-Jace

#1
04/25/2006 (8:10 am)
Er well you 'could' but it would be a horrid experiance unless extensive LOD was used. Buildings and their interiors are generally constructed with Quark or another BSP tool, because they are more efficient and also can cast shadows on there terrain.
#2
04/25/2006 (8:19 am)
Ouch..
a 1.2 million poly dts?
my skin is crawling....

:)

you surely need to get this to bsp format.
and even then you need to break it up into little tiny villages.. and have the engine process the "villages" by themselves.
you might eek enuff performance to keep it all together.... but I doubt it.
#3
04/25/2006 (11:14 am)
BSP wont capture the beauty of this model. But I will give all strategies mentioned a try thanks.

Jace