Game Development Community

Shadows and light ??

by Alienforce · in Torque Game Engine Advanced · 04/20/2006 (11:08 am) · 4 replies

Hi there,

Since Marble Blast for Xbox360 appers to have shadows and dynamic light.
Wich i understand uses TSE360.

When does this happend for TSE ??

I have also mailed several times now about to buy a license for TSE360 and never got any feedback
from GG staff thats really bad!

#1
04/21/2006 (8:23 am)
Dynamic lights and shadows -> MS4

IIRC the only way to get access to the tse360 program is to create a game using TGE/TSE, submit it to GG, and IF they find it marketable / in line with the tse360 program you will be offered access to the program..
#2
04/22/2006 (8:10 pm)
AFAIK, Marble Blast uses project-specific lighting and shadowing. By "project-specific", I mean a solution that is not generic nor robust enough to be included in the HEAD. It surely contains hacks and hardcodings that would only apply to MBU, and would need to be modified/rewritten for someone's else project.

If you need it *now*, you'll have to do it yourself, or pay/hire someone to do it.
(in some weird way, I sorta like the current state of TSE, where I *have* to customize it to get what I want out of it, and the feeling that my TSE-based game might differ from someone's else in way more than the art assets)
#3
04/23/2006 (11:00 am)
I also noticed that there were player model shadows in the Legions video.
#4
04/28/2006 (12:30 pm)
I've heard about a couple TSE projects, and most of them implemented custom shadows. It's said it isn't hard to implement modern shadow rendering (stencil and shadowmapping) into TSE, but I haven't tried to do it yet to confirm that.