Text over BitmapButton
by gamer · in Torque Game Engine · 04/19/2006 (6:02 pm) · 2 replies
When I have a bitmap specified for a BitmapButtonCtrl, the text on the button simply doesn't show up. Is this normal?
thanks
thanks
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#2
I tried combinations of the profile of MLtext and the GuiBitmapButtonTextCtrl (as one object), but I was unable to do what I wanted to accomplish. I almost think that I would have to have a MLtext child object of the GuiBitmapButtonCtrl and have the scripts position the MLtext accordingly on the button. Just wondering if there was another solution so the bitmap button could correctly display MLtext
04/26/2006 (9:19 am)
I had a question about this recently, and I wasn't able to find a good answer in the forums (at least based on what I searched for). If I want to have a GuiBitmapButtonTextCtrl and use the ML text, how would I go about doing that?I tried combinations of the profile of MLtext and the GuiBitmapButtonTextCtrl (as one object), but I was unable to do what I wanted to accomplish. I almost think that I would have to have a MLtext child object of the GuiBitmapButtonCtrl and have the scripts position the MLtext accordingly on the button. Just wondering if there was another solution so the bitmap button could correctly display MLtext
Associate Anthony Rosenbaum