TGB tilepack...
by Russell Fincher · in Game Design and Creative Issues · 04/18/2006 (8:46 am) · 6 replies
I've been working on some prototype tiles for a 2D Torque Game Builder environmental tile pack. Please see the images on my plan and give some feedback.

Russell Fincher
Lead Artist | Co-owner
Sickhead Games
Russell Fincher
Lead Artist | Co-owner
Sickhead Games
About the author
Art Lead at Sickhead Games, focused on dev tools and prototyping, instructor/advisor at several Dallas colleges and universities, Associate Developer with GarageGames, champion of avant-garde game art at uncommonassembly.com.
#2
-Keith
05/07/2006 (5:45 pm)
They look great; the transition tiles are well done. What types of tiles are you considering (besides these)?-Keith
#3
Russell Fincher
Lead Artist | Co-owner
Sickhead Games
05/15/2006 (10:05 am)
Wow, sorry this reply took so long. I've been busy trying to keep up with the production schedule on these. I have a pretty long list of art... including base environment tiles (dirt, sand, gravel, grass, etc.) and decoration tiles (small plants, surface noise for ground, etc.), as well as animated tiles (water, grass, etc) and large structures like trees and shacks.Russell Fincher
Lead Artist | Co-owner
Sickhead Games
#5
06/21/2006 (8:24 am)
Does the Orc a .dts shape?
#6
06/21/2006 (9:29 am)
The orc in the pack is an animated sprite.
Associate Anthony Rosenbaum