Game Development Community

Polygon counts for vehicles

by James Stanley · in Artist Corner · 04/12/2006 (10:56 pm) · 1 replies

I was wondering, if I was making a project that uses in-between 5k and 10k for main characters and about the same for entities. Buildings and terrains of in-between 30k and 80k, what would be a pretty good polygon count for vechicles? If I wanted the game to have a framerate in-between 30 and 60 . The level I was thinking of would be a downtown type area. Thanks in advance!!!!

#1
04/17/2006 (6:20 pm)
A) it depends on how many vehicles you will be useing, but Ideally you should shoot for 2k as max amount of polygons
b) don't build terrain use the terrain engine in the game
c) buildings ( interiors) should be built using a supported BSP modeling tool ( Quark, Hammer, Constructor) they are more efficent and allow for accurate collision.