Polygon counts for vehicles
by James Stanley · in Artist Corner · 04/12/2006 (10:56 pm) · 1 replies
I was wondering, if I was making a project that uses in-between 5k and 10k for main characters and about the same for entities. Buildings and terrains of in-between 30k and 80k, what would be a pretty good polygon count for vechicles? If I wanted the game to have a framerate in-between 30 and 60 . The level I was thinking of would be a downtown type area. Thanks in advance!!!!
Associate Anthony Rosenbaum
b) don't build terrain use the terrain engine in the game
c) buildings ( interiors) should be built using a supported BSP modeling tool ( Quark, Hammer, Constructor) they are more efficent and allow for accurate collision.