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What's the trick to get particle emitters working?

by Dave Young · in Torque Game Engine Advanced · 04/11/2006 (8:36 am) · 1 replies

I have searched and searched. There's no mention of particles/emitters not working in TSE, but nothing I do will get them into a map! I checked out the Precipitation resource, looks like it uses shaders and not particles.

Object 'TestEmitterNodeData' is not a member of the 'GameBaseData' data block class
terrain_water_demo/data/missions/simple.mis (0): Register object failed for object (null) of class ParticleEmitterNode.

I am trying to create some ingame effects, like a waterfall...

So I can't use the particle editor, I can't use old particle blocks from TGE. How can I use particles in TSE?

#1
04/11/2006 (8:43 am)
Nevermind, the demo starter.fps uses particles, and works fine. Must be something with the terrain_water_demo setup