What's the trick to get particle emitters working?
by Dave Young · in Torque Game Engine Advanced · 04/11/2006 (8:36 am) · 1 replies
I have searched and searched. There's no mention of particles/emitters not working in TSE, but nothing I do will get them into a map! I checked out the Precipitation resource, looks like it uses shaders and not particles.
Object 'TestEmitterNodeData' is not a member of the 'GameBaseData' data block class
terrain_water_demo/data/missions/simple.mis (0): Register object failed for object (null) of class ParticleEmitterNode.
I am trying to create some ingame effects, like a waterfall...
So I can't use the particle editor, I can't use old particle blocks from TGE. How can I use particles in TSE?
Object 'TestEmitterNodeData' is not a member of the 'GameBaseData' data block class
terrain_water_demo/data/missions/simple.mis (0): Register object failed for object (null) of class ParticleEmitterNode.
I am trying to create some ingame effects, like a waterfall...
So I can't use the particle editor, I can't use old particle blocks from TGE. How can I use particles in TSE?
Torque 3D Owner Dave Young
Dave Young Games