GetDataBlockGroup doesn't work in remote client
by Shannon "ScarWars" Scarvaci · in Torque Game Engine · 04/10/2006 (12:07 am) · 5 replies
I testing around with local connection and remote connection but i found out that using Sim::getDataBlockGroup() doesn't work in remote connection (client side), but it work in server and local connection. Any idea to get around to it?
Shannon
Shannon
SimDataBlockGroup * dataGroup = Sim::getDataBlockGroup();
for(SimDataBlockGroup::iterator itr = dataGroup->begin(); itr != dataGroup->end(); itr++)
{
PlayerData * pDat = dynamic_cast<PlayerData *>(*itr);
if(pDat )
{
pDat ->update();
}
}About the author
#2
Shannon
04/10/2006 (1:03 am)
I've look into GameConnection code and found the variable called "mDataBlockLoadList" but i had to modify the code to get that variables, is that the only way to do this? (I like to keep code clean :P )Shannon
#3
From script:
From C++ you need to get the connection to server, which IIRC you do with the static method NetConnection::getConnectionToServer() (I forget exactly what the method is, been a while since I needed it) then iterate it like you would any other SimGroup/SimSet.
T.
04/10/2006 (1:48 am)
Err, no. You don't have to modify the code at all.From script:
for(%i = 0;%i < ServerConnection.getCount();%i++)
{
%data = ServerConnection.getObject(%i);
// ... do something with %data ...
}From C++ you need to get the connection to server, which IIRC you do with the static method NetConnection::getConnectionToServer() (I forget exactly what the method is, been a while since I needed it) then iterate it like you would any other SimGroup/SimSet.
T.
#4
Shannon
04/11/2006 (8:20 pm)
I finially got it working and thank to Tom. If people want to know how to do this then see the code below.Shannon
[b]SimGroup *serverConnection = dynamic_cast<SimGroup*>(Sim::findObject("ServerConnection"));[/b]
for(SimGroup::iterator itr = dataGroup->begin(); itr != dataGroup->end(); itr++)
{
PlayerData * pDat = dynamic_cast<PlayerData *>(*itr);
if(pDat )
{
pDat ->update();
}
}
#5
Very sorry to post this here, but I couldn't find any contact info for you and not sure if you saw my posts on your resource for integrating PhysX into TGEA. I also noticed you own T3D which will be a huge help in my question. If you could possibly take a moment to look...:
www.torquepowered.com/community/resources/view/12711/7#comment-158397
Thanks!
06/29/2010 (10:16 am)
Shannon,Very sorry to post this here, but I couldn't find any contact info for you and not sure if you saw my posts on your resource for integrating PhysX into TGEA. I also noticed you own T3D which will be a huge help in my question. If you could possibly take a moment to look...:
www.torquepowered.com/community/resources/view/12711/7#comment-158397
Thanks!
Torque 3D Owner Tom Bampton