TSE Compiled
by Moreh Smith · in Torque Game Engine Advanced · 04/08/2006 (3:48 pm) · 13 replies
Could anyone post a pre-compiled version of TSE
I have purchased TSE and have NO intention of modifying the engine whatsover. I tried to compile but i am just a lowely artist.
any pre-compiled .exe would allow me to continue learning without pulling my hear out :(
I have purchased TSE and have NO intention of modifying the engine whatsover. I tried to compile but i am just a lowely artist.
any pre-compiled .exe would allow me to continue learning without pulling my hear out :(
#2
this applicaton has failed to start because d3dx9_29.dll was not found
04/15/2006 (5:08 pm)
Error:this applicaton has failed to start because d3dx9_29.dll was not found
#3
04/15/2006 (5:39 pm)
Do a search on your harddrive for d3dx9_2* and see what comes up, rename it and you should be sweet.
#4
04/15/2006 (8:57 pm)
Just download the directx9.0c runtime and it will work.
#5
morehsmith.redlaser.net/relic/shaders_not_work.jpg
what would cause that
04/17/2006 (12:14 pm)
I dont think the shaders are workingmorehsmith.redlaser.net/relic/shaders_not_work.jpg
what would cause that
#6
04/17/2006 (8:01 pm)
I'm guessing its your video driver, or your video card. some video cards dont support d3d 9 support.
#7
04/18/2006 (6:25 am)
Im using NVIDEO GeForce FX 5200 :(
#8
04/18/2006 (12:50 pm)
Ah 5200 is pretty low end, even the 5600 is barely supported. might want to invest in a better video card
#9
2) When i creating games, ect. What will be the specs that my users/gamers have to have?
04/21/2006 (9:08 am)
1) what video card / specs would you suggest2) When i creating games, ect. What will be the specs that my users/gamers have to have?
#10
05/20/2006 (6:02 pm)
I have a FX5200 and the demo works fine with shaders so maybe it is another issue. As for a new video card go 6800 or better.
#11
Are you basing your project in one of the TSE sample mods? If so, which one?
05/20/2006 (8:13 pm)
The shaders should work. Anyway, you probably messed up the scripts, since the whole shader/material stuff required a fair share of scripting to get running, and it's very easy to fubar it when you begin tinkering with TSE.Are you basing your project in one of the TSE sample mods? If so, which one?
#12
for instance, what in the world is this?
$baseMods = "common";
$userMods = "demo";
$displayHelp = false;
I have played around with it for weeks and cant get it right. I understand tge pretty well but tse seems to be more difficult to simple take a blank sheet of paper or a mod and dive right in.
06/09/2006 (3:48 pm)
Honestly, i dont know. I cant seem to find any decent "getting started with tse" tutorial for dummies.for instance, what in the world is this?
$baseMods = "common";
$userMods = "demo";
$displayHelp = false;
I have played around with it for weeks and cant get it right. I understand tge pretty well but tse seems to be more difficult to simple take a blank sheet of paper or a mod and dive right in.
#13
08/24/2006 (6:48 pm)
Quote:$baseMods = "common";points to your common folder
Quote:$userMods = "demo";points to the game folder
Torque Owner Luke Jones