Game Development Community

Yet another new Torque book?

by Ian Winter · in Torque Game Engine · 04/05/2006 (3:02 pm) · 4 replies

Apologies if this has been posted before but it's the first I've heard of it. I was just looking to see if the new Torque book had been released in the UK via Amazon yet and stumbled across this:

http://www.amazon.co.uk/exec/obidos/ASIN/156881285X/qid=1144274273/sr=2-1/ref=sr_2_17_1/203-4414570-2896719

Maximum Torque: The Ultimate Guide to Game Scripting (GarageGames S.)

Description: The gameplay code in today's games is largely driven by easy-to-learn-and-use scripting languages, which allow not only experienced programmers but also designers, artists, and testers to implement their game ideas. "Maximum Torque" provides readers all they need to know about TorqueScript, the scripting language for the Torque Game Engine. TorqueScript has been in use in professional games for more than six years and is one of the easiest and most popular game scripting languages in the industry. Readers will master TorqueScript, and the lessons learned will help any aspiring or established game developer create games in all modern game engines.

Look forward to it! ;)

#1
04/05/2006 (3:41 pm)
Honestly I haven't been a real big fan of Ken Finney's writing. I do own both of his other books but I like Ed Maurina's book much better. I am planning on getting this book though. The date of release keeps changing on Amazon and on AK Peters site so I'm not sure when it will actually be released.
#2
04/05/2006 (11:17 pm)
I'm not a big fan of Finney's style either, though I may buy the book. I have both his others and would rate them at about 20% good info each and 80% fluff.

In chapter 16 of a book on advanced programming he's admonishing us, "don't forget that semicolon!" In chapter 16 of an advanced book? Seriously...
#3
04/07/2006 (8:39 pm)
They are good books, but very much oriented towards the beginner. They do build very well on each other, however, so it's a good bet the next book will be useful, especially if it focuses solely on the scripting.

And he tries to write in a fun style and likes to joke... so, "don't forget the semicolon!" was likely a little bit tongue-in-cheek. Go easy... =)
#4
04/08/2006 (3:01 am)
Quote:
"don't forget the semicolon!"
He had alot of people report errors in scripts on his first book... the ones that people typed in themselves. Majority of the errors people reported was mis-spelled words and forgetting the semicolons. Yes the books are for beginners. Book 2 built on top of book 1. His third book should build on top of his other two. If you want to use the power of Torque, I suggest you learn Torque script. Even in Edward's book ... the majority of the book is about Torque scripting. If you can afford it... I suggest buying all four books. Edward and Ken give you two different views of making games. One word of note... Ken's book one uses TGE 1.2, book two uses TGE 1.3, and Edward's book uses TGE 1.4. I think Ken's new book will probably use TGE 1.4, not sure yet though.