So whats new?
by Luke Jones · in Torque Game Engine · 04/02/2006 (6:49 pm) · 5 replies
Been out of the scene for quite a while now, just got back into it.
SO, whats new in 1.4?
And is there anything interesting on the Physics front?
Might just resume my Newton Dynamics project...
SO, whats new in 1.4?
And is there anything interesting on the Physics front?
Might just resume my Newton Dynamics project...
About the author
Core developer using Rust lang at Sphere Identity.
#2
- Theora support
- New interface for editors
- Color pickers
- Restructured gui code
- Various community resources have been intergrated into the engine
- And sorry to say this but it's the truth, heaps of bugs :(
I'm sure there's more but these are the things that stood out for me.
04/02/2006 (10:14 pm)
- Unicode support- Theora support
- New interface for editors
- Color pickers
- Restructured gui code
- Various community resources have been intergrated into the engine
- And sorry to say this but it's the truth, heaps of bugs :(
I'm sure there's more but these are the things that stood out for me.
#3
Havn't got to the cvs head yet, but I already noticed a few bugs with the demo.
Has there been much work on integrating other physics engines?
What about TSE, how's that coming along?
04/03/2006 (12:38 am)
Awww damn, well thats just downright annoying.Havn't got to the cvs head yet, but I already noticed a few bugs with the demo.
Has there been much work on integrating other physics engines?
What about TSE, how's that coming along?
#4
04/03/2006 (3:57 am)
It's not, at least not to the EA's... yet! Hopefully soon.
#5
04/03/2006 (6:55 am)
Nothing going on with physics, well not anything official anyhow. TSE is going slow.
Torque Owner Paul /*Wedge*/ DElia