Game Development Community

So whats new?

by Luke Jones · in Torque Game Engine · 04/02/2006 (6:49 pm) · 5 replies

Been out of the scene for quite a while now, just got back into it.
SO, whats new in 1.4?
And is there anything interesting on the Physics front?

Might just resume my Newton Dynamics project...

#1
04/02/2006 (9:25 pm)
Nothing other than the Rigid Shape class being officially integrated now. Except they forgot to officially integrate it, so it's not really official until they release 1.42.
#2
04/02/2006 (10:14 pm)
- Unicode support
- Theora support
- New interface for editors
- Color pickers
- Restructured gui code
- Various community resources have been intergrated into the engine
- And sorry to say this but it's the truth, heaps of bugs :(

I'm sure there's more but these are the things that stood out for me.
#3
04/03/2006 (12:38 am)
Awww damn, well thats just downright annoying.
Havn't got to the cvs head yet, but I already noticed a few bugs with the demo.

Has there been much work on integrating other physics engines?

What about TSE, how's that coming along?
#4
04/03/2006 (3:57 am)
It's not, at least not to the EA's... yet! Hopefully soon.
#5
04/03/2006 (6:55 am)
Nothing going on with physics, well not anything official anyhow. TSE is going slow.