Game Development Community

OpenAL and EAX 3.0 - 5.0

by Seung Wook Kim · in · 04/02/2006 (1:02 am) · 2 replies

Hi, Does anyone know if Torque supports EAX effects like occlusions, reflections etc. Or room reverb at least? For the game we are doing we need all those, and I don't have a clue if it is possible to communicate to EAX at all, through script or C++ code.

Another question is the licensing of EAX code/use. EAX 4+ OpenAL extension libraries are only available to registered Creative devolopers and they have been ignoring my applications for some while. :( I thought Garagegames may be a registered developer with them and might have licensed EAX. Anybody have an idea?

ps. Jessie, thanks for your response. I'll re-fax my application to your Milpitas office immediately. I am anxious to get the EAX SDK finally!

thanks,

#1
04/02/2006 (11:41 am)
There is a older resource somewhere that works with eax 2.0 .
I dont know anything about the eax 4 ,maybe gg can answer this one.
#2
06/29/2006 (2:00 pm)
Seung,

Many apologies for your "ignored" developer application. I'd be more than happy to help you out if you re-faxed that developer application to our milpitas office.

Cheers,

Jessie Lawrence
Developer Relations
Creative Labs