Next Generation Games
by Kory Imaginism · in Artist Corner · 03/26/2006 (3:09 pm) · 3 replies
What I want to know can torque make a next generation game? Like Tom Clancy's Ghost Recon Advanced Warfighter and the characters as real as Fight Night round 3 characters? I had my eye on torque for a couple of months now and I seen some remarkable games like Poacher by Peter Khojasteh and Exis Inc and Terra: Formations by Blake Lowry and Star Cave Studios and the latest Legions made with TSE tech Demo just to name a few. One thing I don't understand alot about is the character models I heard the Fight Night character are really High polygon characters like 100,000 but I don't know if that is true. What I want to know is what's the highest polygon count I can go with torque for the main character I heard 10k and most use 5k but I heard of people that got 20k for the main character the game I'm working on is the camera view of resident evil 4, can you script that camera view with torque? Thanks for your time, I think this is the best community that will help you program your own game.
#2
thanks again
03/26/2006 (5:57 pm)
Thanks David for your responds, but can you tell me a little bit about how high i can go with the main characters polygon count can i use 20k or is 10k the highest i can go?thanks again
#3
Before you go digging up all of Kory's old posts and posting the same thing to every one, use the "Apply Here" button at the bottom of the help wanted ad. Or, if you read the postings a little closer, one of them has his email address in it.
12/22/2008 (12:22 am)
@WilliamBefore you go digging up all of Kory's old posts and posting the same thing to every one, use the "Apply Here" button at the bottom of the help wanted ad. Or, if you read the postings a little closer, one of them has his email address in it.
Associate David Montgomery-Blake
David MontgomeryBlake
But even on engines which allow high poly counts, you can't go will-nilly with your artwork. You will still need to work and refine it.
You can access the camera, and the Advanced Camera resource will be quite a boon for a RE4-esque title. You could also look at the pathed cameras in the feature demo for an idea on cinematics.