MMORPG Enhancement Kit Released
by Dreamer · in Torque Game Engine · 03/18/2006 (6:25 am) · 19 replies
Today I am proud to announce the release of the MMORPG Enhancement Kit!
It features...
* Multiple Playable Races (Including Human (Male & Female))
* New engine animations including Swim, Crouch, Crawl & Melee
* Full SQLite and/or ODBC database integration.
* Login and Character Creation System
* Persistant Character Stats & Skills
* Items & Inventory System
* Melee & Ranged Combat
* Tradeskills
* Questing
* Fully network aware day/night cycles
* Fully network aware weather
* Dynamically Generated Fractal Skies
* Extensible Magic and Spell system
* Completely revamped AI (with fine grained control of awareness)
* Multiple AI types including pathed, patrolling and wandering
* Factions system
* The Emerald Plains which shows the largest size zone the engine can handle.
* Map GUI that tracks the player.
* Hotbar where you can add items, spells or whatever and access them via hotkeys that you can custom bind.
* Dynamic changeable player skins (Allows for things like armor)
* 2 absolutely massive dungeons
* Much, Much more...
This resource now it's been released is going to be continously updated with new content, bug fixes and other goodies.
For more details please visit mydreamrpg.com
I also want to take a moment to thank the incredible community here at garagegames which made this possible.
Here is a parial list of credits and resources used in no particular order, other than the order I remember putting them in.
Ben Garney (GuiCommanderHud)
Steve "Raven" Peterson (Enviro-Torque)
Erik Madison (Swim, Crouch, Crawl)
Josh Moore (Server Side Melee, well the animations anyways)
Stefan Beffy Moises (GuiDragDropCtrl)
(There will eventually be more names here but it's late and I'm tired)
Also I would like to thank my team
Ashtara (Player Modeling)
Dishmal (ODBC integration)
Soulculler (2D)
Moria (Interiors)
Gustavo Munoz (Guardians (those aren't in quite yet))
It features...
* Multiple Playable Races (Including Human (Male & Female))
* New engine animations including Swim, Crouch, Crawl & Melee
* Full SQLite and/or ODBC database integration.
* Login and Character Creation System
* Persistant Character Stats & Skills
* Items & Inventory System
* Melee & Ranged Combat
* Tradeskills
* Questing
* Fully network aware day/night cycles
* Fully network aware weather
* Dynamically Generated Fractal Skies
* Extensible Magic and Spell system
* Completely revamped AI (with fine grained control of awareness)
* Multiple AI types including pathed, patrolling and wandering
* Factions system
* The Emerald Plains which shows the largest size zone the engine can handle.
* Map GUI that tracks the player.
* Hotbar where you can add items, spells or whatever and access them via hotkeys that you can custom bind.
* Dynamic changeable player skins (Allows for things like armor)
* 2 absolutely massive dungeons
* Much, Much more...
This resource now it's been released is going to be continously updated with new content, bug fixes and other goodies.
For more details please visit mydreamrpg.com
I also want to take a moment to thank the incredible community here at garagegames which made this possible.
Here is a parial list of credits and resources used in no particular order, other than the order I remember putting them in.
Ben Garney (GuiCommanderHud)
Steve "Raven" Peterson (Enviro-Torque)
Erik Madison (Swim, Crouch, Crawl)
Josh Moore (Server Side Melee, well the animations anyways)
Stefan Beffy Moises (GuiDragDropCtrl)
(There will eventually be more names here but it's late and I'm tired)
Also I would like to thank my team
Ashtara (Player Modeling)
Dishmal (ODBC integration)
Soulculler (2D)
Moria (Interiors)
Gustavo Munoz (Guardians (those aren't in quite yet))
#3
03/18/2006 (8:10 pm)
Congrats, I might have to check this out, seems like you have come a long way since the last time I talked with you :)
#4
my username was "maynard" by the way, and I am a registered TGE owner
03/18/2006 (11:09 pm)
I'm havin a problem with the site, I was all registerd and authenticated before, but I can't login. I noticed the new page design, do I have to re-register? I'd love to download this and check it outmy username was "maynard" by the way, and I am a registered TGE owner
#5
03/18/2006 (11:11 pm)
Yes you do need to re-register, if you re-register using the same email address your registered with originally your access levels will be set back to what they were prior to the move the new software.
#6
03/18/2006 (11:16 pm)
Cool, just re-registered with same info
#7
Any specific internet option setting to get acces to your site, Dreamer ?
Again, thank you for the great contributions to the community...
03/18/2006 (11:39 pm)
I am getting " Cannot find server" message...Any specific internet option setting to get acces to your site, Dreamer ?
Again, thank you for the great contributions to the community...
#8
Do a traceroute to mydreamrpg.com or if thats not resolving try tracing the route to 69.60.117.0 and see if you can figure out where the trouble is.
Oh yeah someone mentioned to me that the site is blocked from users in Mainland China and most of Taiwan, I can't verify that, but if thats your issue I can't really offer any suggestions other than to overthrow the government or something ;) I know I'm not blocking you.
03/18/2006 (11:45 pm)
Nope no troubles here.Do a traceroute to mydreamrpg.com or if thats not resolving try tracing the route to 69.60.117.0 and see if you can figure out where the trouble is.
Oh yeah someone mentioned to me that the site is blocked from users in Mainland China and most of Taiwan, I can't verify that, but if thats your issue I can't really offer any suggestions other than to overthrow the government or something ;) I know I'm not blocking you.
#9
"The host 69.60.117.0 could not not be reached... this is usually indicative of a firewall at that point."
It did not happen with the old site... weird.
I am so frustrated... Looks like I am going to miss a great resource.
Thank you again Dreamer.
03/19/2006 (12:57 am)
This is the message I get with VisualRoute :"The host 69.60.117.0 could not not be reached... this is usually indicative of a firewall at that point."
It did not happen with the old site... weird.
I am so frustrated... Looks like I am going to miss a great resource.
Thank you again Dreamer.
#10
I tried to register on your site but get no chance. Do I need to get account info directly from you ?
03/19/2006 (12:59 am)
Nice work it seems to be very complete when I see the feature list.I tried to register on your site but get no chance. Do I need to get account info directly from you ?
#11
Try this...
Go to start->run
Type in cmd or command depending on your version of windows
Then from a command prompt type in...
tracert mydreamrpg.com
After that command finishes up try
tracert 69.60.117.0
That should show where it's actually breaking.
03/19/2006 (1:01 am)
Visual Route?Try this...
Go to start->run
Type in cmd or command depending on your version of windows
Then from a command prompt type in...
tracert mydreamrpg.com
After that command finishes up try
tracert 69.60.117.0
That should show where it's actually breaking.
#12
Here try this
MyDreamRPG Signup page
03/19/2006 (1:05 am)
Registration should proceed normally...Here try this
MyDreamRPG Signup page
#13
I see we need a pay subscription to access the code. No problem with that. But I like to have more information on the licence of your code before I subscribe.
Also is the subcription a one off or is there a monthly charge ?
03/19/2006 (2:16 am)
It worked, thanks.I see we need a pay subscription to access the code. No problem with that. But I like to have more information on the licence of your code before I subscribe.
Also is the subcription a one off or is there a monthly charge ?
#15
Subscription Discussion
03/19/2006 (6:00 am)
Ok folks, I know you don't want to go exploring the site so here is a link to the information you are requesting.Subscription Discussion
#16
Just wanted to say thanks to everyone for helping to make this a success!
Regards,
Dreamer
03/20/2006 (7:14 pm)
Wow! I can't believe the community response to this, it's absolutely unbelievable.Just wanted to say thanks to everyone for helping to make this a success!
Regards,
Dreamer
#17
Ashtara
03/20/2006 (7:24 pm)
An excellent kit. I have it as the code base for my game that is about to go into beta testing. Dreamer's work saved me not months but years of programming.Ashtara
#18
03/21/2006 (12:38 pm)
For those using it, any url on the steps involved to get this running? I have the material from the SVN (even registered; seems like a great resource!). I have VC2005 express, though no currently installed db.
#19
Right now the docs suck terribly and we're working to rectify that situation, sorry about that.
And lets not forget here that Ashtara is a major contributor, all of the item models, the horse and yes even the gerbil are all her fault as well as the human male and female models. So by that token Ashtara saved me months if not years worth of work, since this kit would not have been possible without the hardwork and dedication of her and the hundreds like her that helped me to put this together.
03/21/2006 (10:06 pm)
@Scott, you can get some help in IRC by going to 69.60.117.0 and joining #mydreamrpgRight now the docs suck terribly and we're working to rectify that situation, sorry about that.
And lets not forget here that Ashtara is a major contributor, all of the item models, the horse and yes even the gerbil are all her fault as well as the human male and female models. So by that token Ashtara saved me months if not years worth of work, since this kit would not have been possible without the hardwork and dedication of her and the hundreds like her that helped me to put this together.
Associate David Montgomery-Blake
David MontgomeryBlake