Joystick sensitivity
by Tom · in Hardware Issues · 03/12/2006 (3:31 pm) · 3 replies
Alright,
i got a joystick to work properly with my game:). but now comes the part that is wierd, when i move the x/y axis, the cross hair moves really slow! , is their a way to increase the sensitivity of the joy stick that torque gets??? like with script without having to modify the engine? (i was thinking something like golden eye, where you can determine the sensitivity of the sticks).
or, if that doesnt work, can one take to value of the joystick and then multiply it by a niumber thats set in a variable called sensitivity???
again, im looking for anything that will not require the modification of the engine. ( i own tge and tse, and also have visual stodio 6, but dont know as of yet how to build a modified engine yet:( )
i got a joystick to work properly with my game:). but now comes the part that is wierd, when i move the x/y axis, the cross hair moves really slow! , is their a way to increase the sensitivity of the joy stick that torque gets??? like with script without having to modify the engine? (i was thinking something like golden eye, where you can determine the sensitivity of the sticks).
or, if that doesnt work, can one take to value of the joystick and then multiply it by a niumber thats set in a variable called sensitivity???
again, im looking for anything that will not require the modification of the engine. ( i own tge and tse, and also have visual stodio 6, but dont know as of yet how to build a modified engine yet:( )
#2
does that help?
03/12/2006 (3:52 pm)
I used the movement code fromt he starter.fps, and then i binded the joystick x/y axis instead of the mouse x/y axis. does that help?
#3
www.digitalboneyard.net/resources.php?action=view&id=163
That would allow you to use your joystick when it's plugged in and mouse/keyboard when it's not. Assuming you change the starter.fps movement code back to its original form.
03/12/2006 (3:55 pm)
In that case you might want to consider using this code:www.digitalboneyard.net/resources.php?action=view&id=163
That would allow you to use your joystick when it's plugged in and mouse/keyboard when it's not. Assuming you change the starter.fps movement code back to its original form.
Torque Owner Nathan