Atlas and Interiors/Shapes
by Thomas Rath · in Torque Game Engine Advanced · 03/08/2006 (11:46 am) · 1 replies
Hi,
Short question on the atlas engine. The terrain can be stream I have read in the documentation but how about the shapes positioned on the terrain ? How are they handled ? Are they streamed too or precached for the whole terrain ? I mean what sense would it be to have a large terrain which is still limited by the amount of objects you can place on them or the loadtime it would need to spawn them ?
Is there any documentation about this or has anybody some clues ?
Tom
Short question on the atlas engine. The terrain can be stream I have read in the documentation but how about the shapes positioned on the terrain ? How are they handled ? Are they streamed too or precached for the whole terrain ? I mean what sense would it be to have a large terrain which is still limited by the amount of objects you can place on them or the loadtime it would need to spawn them ?
Is there any documentation about this or has anybody some clues ?
Tom
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Torque Owner Vincent BILLET
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