Game Development Community

Atlas and Interiors/Shapes

by Thomas Rath · in Torque Game Engine Advanced · 03/08/2006 (11:46 am) · 1 replies

Hi,

Short question on the atlas engine. The terrain can be stream I have read in the documentation but how about the shapes positioned on the terrain ? How are they handled ? Are they streamed too or precached for the whole terrain ? I mean what sense would it be to have a large terrain which is still limited by the amount of objects you can place on them or the loadtime it would need to spawn them ?
Is there any documentation about this or has anybody some clues ?

Tom

#1
03/24/2006 (7:26 am)
You're right. The amount of objects in terrain is complex question. With 1000 objects (trees) on the Terrain, TSE start really slowing down. So there is some other possibilities. I'm working on and have good results with very huge amount of objects. See my future .plans for more info.