Game Development Community

Torque Game Engine

by Alex Illsley · in Torque in Education · 03/06/2006 (1:00 pm) · 8 replies

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#1
03/06/2006 (1:27 pm)
"Why do you need a c++ compiler"
You need it to compile the backend (the .exe) which is C++

"Has any one got a simple helo world program so i can see what the syntax is like"
Download the demo... install it... go to the directory you installed it to and you will find a bunch of .cs files (open them... they contain Torque script which you can edit)

"Does the help file cover everything"
Once you buy torque, you get access to the online documents, TDN (torque developer network) and access to the private forums which is full of information.

"Is it easy to learn proggraming langauge"
It takes a while to get used to, but after that.. it's pretty stright forward.
#2
03/06/2006 (1:50 pm)
expired
#3
03/06/2006 (3:36 pm)
The first question: until you don't want to change/add the stock functionality of game engine, there is no need to use c++ compiler.
The TGE SDK comes with "starter.fps" and "starter.racing" packs, that can show the basics from where you can learn how to build a game. Grab the demo, play with scripts and you will see that it's more then enough to make small game with not much scripts programming. The game scripts are beging compiled by engine upon startup, so there is no need for any additional software.

Second, grab the demo and start it. You will see the first start-up screen with the logo. This is it. Just keep it where it is.
#4
03/06/2006 (11:21 pm)
Does Tourque support any joystick input?
#5
03/06/2006 (11:45 pm)
Yes, I belive TGE has built in support fot joysticks.
#6
03/07/2006 (11:47 am)
As your c++ compiler can you use the Visual C++ Toolkit 2003

www.microsoft.com/downloads/thankyou.aspx?familyId=272BE09D-40BB-49FD-9CB0-4BFA1...
#7
03/07/2006 (12:18 pm)
I prefer to point people to VC++ 2005 Express
#8
03/09/2006 (8:34 am)
Thanks!