Game Development Community

Passive vs Active, Hardcore vs Mainstream

by Matt Fairfax · in General Discussion · 04/04/2001 (11:26 am) · 5 replies

Why is it that so many passive entertainment mediums (tv, movies, books, ...) are far more popular than games?

First, I would say it is b/c of our culture's stigma against "computer games". This may in part be b/c of the relative newness of computer gaming. I have seen a definite trend towards accepting computer gaming but it has been slow. A vast majority of the populous considers gamers to all be nerds and computer geeks with no social skills. This stems from the fact that not long ago, if you wanted to play games, you had to be a computer "geek" to a certain extent (I learned most of what I know about computer hardware from working on my computers to get them to play more games =). I think that given time though this will slowly change as more and more people get into games. Part of the problem is that most game makers are hardcore game players who want to make more hardcore games. The majority of the gaming industry leaves non-hardcore games to people who just want to make money and aren't interested in the games themselves. it is very rare to see the successful development teams make light-weight games. We have this mentality that games should be big bold titles so thick with depth and story and complexity, that they should take 20+ hours to beat and should cost $40+ dollars. Why is it that the average game budget is measured in the millions and requires 30 man teams to make? And why is it that so many games are so hard? If I spent all day at work and was tired, I don't want to come home and play a game that makes me tense and to work hard to beat it. Like Jeff said in another post, "I didn't have to work too hard and they were extremely entertaining." Too many games focus on work and skill and not on being entertaining. I do believe that we need to take advantage of the medium- we need to make it interactive but sometimes it would be fun just to be entertained without the work. For example, I was playing through Alice not long ago and there is this section where you ride a giant leaf down a stream. I thought to myself, "Wow! This could be pretty cool! It could be a wild ride down a raging river with lots of neat scenery!" Well, I got the wild ride and I got the scenery but I didn't enjoy it b/c I spent the whole time fighting off enemies.

Have you ever walked into a section of a game and gone, "Man, this is going to be hard!" and you really didn't want to do it (can we say jumping puzzles). What if sometimes the developer made it easy for you. Imagine how good it would feel and how much it would refresh the game. You could only do it a couple of times in the game or they'd come to expect it but if it were done right, the relief the player would feel would go a long way towards energizing them for what the rest of the game is going to bring.

I think that a good design philosphy would be to ask yourself, "Will this be entertaining?" before you add anything to your game.

I know this post kinda went all over the place but these are some things I have been thinking about. I may expand upon them some more later.

About the author

I am a Game Designer at PopCap who has worked on PvZ Adventures, PvZ2, Peggle Blast, and Bejeweled Skies. I am an ex-GarageGames employee who helped ship TGE, TGEA, Torque 3D, and Constructor.


#1
04/04/2001 (12:18 pm)
Actually the game business, taken as a whole, is larger than the movie business.

Jeff
#2
04/04/2001 (1:53 pm)
In dollars, yes. What would the net be if movies cost $49.99(srp)? OTOH, I suppose that you could to a $$ vs. Hours Entertained extrapolation........
#3
04/05/2001 (11:09 pm)
i feel that soldier of fortune, although blasted in the media (and the cause of extreme legislation in the province I live in (bc, canada)), this game's attention to detail is carried out through the entire game's delivery i felt.

the gameplay wasn't too hard, but it kept you entertained throughout.

I hated the end of halflife because it was so brutally hard (even on EASY) for me and my friends, that I gave up and never saw the end of the game, as much as it blew me away and I had a blast with it...just WAAAY too long. know when to call it quits and just finish the sucker already!!

Deus Ex got the same way, except they just decided to stop giving you ammo half way through the game so you have to survive with nothing...not exactly fun...

-----

in response to the original post on this thread, i feel that most people in general watch tv specifically because they DON'T have to interact with anything. they just got home from work and are specifically trying to avoid thinking or doing anything.

for myself, i enjoy games like deus ex that you have to outthink because of the challenge...but it's definitely not for everyone.

this is why many of the same tv-loving people somehow enjoy consoles, simply because they're designed to be played in the same position people have been trained to be in for years...laxed out on the couch becoming fat sloths...it's the american way ;}
#4
04/06/2001 (10:09 am)
Jeff: >>>Actually the game business, taken as a whole, is larger than the movie business.<<<

heh heh heh That's actually a myth the game industry loves to perpetuate. Here's the truth: The game industry, taken as a whole (including all console hardware sales, a substantial dollars figure on it's own) is bigger than movie theater "box office" revenues.

That's an unfair apples to oranges comparison, greatly in favor of the games industry. Box office revenues represents a fraction of the entire movie industry's revenues and revenue influence.

Now then, compare apples to apples and the movie industry kills the game industry. If you include the whole movie industry, you must include video and DVD sales, all the licensing revenues the studios earn from merchandizing--which blows away by billion$ what the game industry earns from merchandizing--and it's even reasonable to make an argument that DVD players and VHS players are sales attributable to the success of the movie industry. Also, refreshment/food sales amount to billions in the movie industry (and is the primary revenue source for movie theaters).

Oh, and should we include the revenues generated by Universal and MGM/Disney theme parks? And what about the money movies make from being played on TV and cable? That revenue, too, is not part of "box office" revenues.

The movie industry dwarfs the game industry taken as a whole, but it's fun to think we're in the same league. Fun, but flat wrong.

Scott, 3D Realms
#5
04/06/2001 (10:59 am)
Even being bigger than the theater box office is a preety big feat. From where we started, we have come a long way.

Jeff