Squaresize affecting texture painting display
by Eric Morata · in Torque Game Engine · 02/26/2006 (7:46 pm) · 6 replies
As i looked over the forums and didn't find anything about what i think it's a crucial bug, i might had compiled my executable with something wrong. Anyways, the problem:
Wherever i set Squarezize on terrain below 8 (4 or 2), newly painted textures stop showing. I have to relight the entire map for the new painted textures to appear. If i let Squaresize in 8, all works well, but bellow that, painting the textures becomes a guess job.
Anyone experiencing that? Is possible to fix this bug, or is something from my sysstem?
Thanks in advance.
Wherever i set Squarezize on terrain below 8 (4 or 2), newly painted textures stop showing. I have to relight the entire map for the new painted textures to appear. If i let Squaresize in 8, all works well, but bellow that, painting the textures becomes a guess job.
Anyone experiencing that? Is possible to fix this bug, or is something from my sysstem?
Thanks in advance.
#2
03/01/2006 (9:59 pm)
I've had bad luck with doing ANYTHING to a mission after changing the squaresize. Set the squaresize before you do any painting or object placement. Literally do it first.
#3
Not in my case: i create a new terrain from zero in a new mission and NADA. Something tells me that changing the squaresize IS a very, very bad idea in the current version.
Texture choice and auto-placement still works (when you change from the white and standard blue-squared textures for something else), the only thing that stop working IS realtime painting. With is stupid, since the main reason you would want to change the squaresize is to paint "thinner" roads and such...
Better stick only with Lightining Pack decals.
03/02/2006 (4:48 am)
Ben, you mean that: when you change the squaresize first, realtime texture painting shows up?Not in my case: i create a new terrain from zero in a new mission and NADA. Something tells me that changing the squaresize IS a very, very bad idea in the current version.
Texture choice and auto-placement still works (when you change from the white and standard blue-squared textures for something else), the only thing that stop working IS realtime painting. With is stupid, since the main reason you would want to change the squaresize is to paint "thinner" roads and such...
Better stick only with Lightining Pack decals.
#4
03/02/2006 (6:30 am)
It will also FUBAR water blocks.
#5
03/02/2006 (8:10 pm)
I wonder if squaresize changing option will work someday. For now, it seem's as buggy as in the early versions of torque.
#6
If you want complete freedom with your terrain, TSE would be the way to go. Atlas rules.
-Jase
03/02/2006 (9:24 pm)
I've heard in the past that its not recommended to change your squaresize, especially below 8. But from my experiences it works well when going higher than 8(though thats only testing to a certain extent). Any problems with the squaresize probably won't be fixed, as some of the terrain code(namely the texture blender) is in assembly and a little messy. Maybe someone, at some point in time, will get around to redoing some of this.. but its a huge job.If you want complete freedom with your terrain, TSE would be the way to go. Atlas rules.
-Jase
Torque Owner Eric Morata