Game Development Community

Tribes will be coming

by SickDisc · in Game Design and Creative Issues · 02/25/2006 (3:32 pm) · 17 replies

I know that you didnt plan on making Tribes4, or your going to not call it that. But I am sure the buzz over that video got you thinking.

I'd like to make a few suggestions about it.

Frist of all and most important. Go back to the roots of T1. And keep all the added stuff from T2. Minus the way they changed skiing and the weapon dynamics. Completely forget TV. Except for the sliding effect of skiing, and the grappling.

When making the maps. For god's sake, KEEP the old school ones. Raindance, Broadside, Dangerous Crossing. And when you keep them, keep them exactly, every last bump and valley. With new maps, make big bad ones, and small furious ones. Forget TV's small arena style maps.

Keep the old school weapons. Just add some new stuff. And make sure they shoot the same as they did in T1 and T2-"Classic." Just patching T2 to be more like T1.. That is a dead giveaway of what went wrong there.

Vehicles. Forget TV, go with the old school T1 and T2 vehicles, just add in a couple more. But leave that good old stuff we all loved.

Stations and Spawning. Make Vehicle stations, not this silly limited spawn from TV. Stations also give defense something more to do.

Give everyone something to do, twitchers and support/defense guys. Keep it team oriented. Lots of deployables. What happened between T1, T2 and TV I dont know.. But keep all that cool stuff in the game. Deployable turrets, stations, beacons, cameras and more.

Keep the Voice chat the same. Dont go changing how it works. Half the people that buy the game are already set in their ways.

Most important is that you go back to the basics. Look at T1 and T2, specially T1. I mean comon.. People are still palying it. And since the talk of T4, more have been joining. Theres something there.

More important than that maybe. Is that with all this buzz i fear you might be rushing to pump out a Tribes game. Don't do that. The fans are here, we have been waiting. We can wait a little longer for a good game. Don't give us some half baked piece of crap.

Consider MMOFPS for a new Tribes installment. Why not bring it to that next level. I could see the possibilities of it when i played Planetside. This could actually make use of the inventory energy points that T1 was suppose to use. The more area a tribe controls, the faster they regen the energy points. Many other perks could be added.

Last. Community. Make sure one can build as it did with the IRC of Tribes 1. The ideas they used in T2 were cool. But they didnt work right for a very long time. And by the time they did the player base moved on, because T2 just wasnt the same as T1.

And again.. Forget TV. Go back to T1 and some of T2.

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#1
02/25/2006 (4:11 pm)
Besides that. The keeping it the same idea, and keeping in the teamwork. Keep the strategy also. Which again comes back to equipment, vehicles, and deployables. It was hard in TV to be on defense when everything was so limited, it just came down to timing in a mortar on your flag.

Of course you could do that in T1 and 2. But you also had a nice network of defenses set up. And your MPB was up front delievering the soldiers. Though I always though it should have been more mobile and a little more powerful. Perhaps.. Larger. I know have both a small one like the old MPB, and a new bigger mobile base that stays mobile, with turrets that require team members. Yada yada.

Key points.

Skiing
Weapons
Deployables
Stations
Vehicles
Maps
Teamwork
Strategy
#2
03/02/2006 (10:36 am)
I would like the CC's to be more interactive and communication could be enhanced if you could partner up with teamspeak and get it imbedded in the game without lagging it out. Keep the Browsers and other fashions of communicationg with your legion, but I am sure that can be upgraded now with all the new graphics and such. The grouping of the people into units that work together whether in competition or in the pub servers is integral to the game... and part of the charm. When I created my tribe I was able to use the browser to give details about the new server we were hanging out in, the people involved and what our spirit of the game was. The members really liked being able to start up sub tribes from that one for competition, and now they are talking of a training |CrEw|.... how cool. Our clan is about Teamwork and being visible and on the ready.... and we are now also embracing the new players and encouraging interaction with the veterans of the game. The veterans are bored, but now have another reason to come to game each day... to help their new friend. Training servers would be great with more indicators for "what this is and "what it does". That way the player could learn the game play with interaction with other players with team damage off... then get ready for comp or pub play in large groups or small.
I am a woman gamer, mother grandmother and play with my whole family just about. I help run a website for the server we play on that is very interactive and fun. The community is the heart of it all and we almost never make a move without checking in with them first! babz.bomber@gmail.com elitewarriorsonline.com
#3
03/02/2006 (11:35 am)
Why do you bother?
#4
03/02/2006 (12:23 pm)
Please ignore the suggestions of these idiots.
#5
03/02/2006 (1:40 pm)
^^
Signed.
#6
03/02/2006 (1:50 pm)
No additives. Keep it core T1. The rest can be modded into the game ... for those who truely want T2 and TV.
#8
03/02/2006 (8:02 pm)
I liked the idea of huge underground caverns underneith the landscape in T:V. Although, they didn't do it too well.
#9
03/03/2006 (8:31 am)
Well dang, at least there is activity here now!!!
Does any of you want to see Garage Games come out with a game like Tribes that is better?
#10
03/03/2006 (8:40 am)
I would love to see another Tribes or Tribes type game. Tribes was my first FPS, and have been a loyal follower till TV. I am waiting for a Tribes - Back to the Beginning edition.
#11
03/03/2006 (8:48 am)
Well I host a huge community of Tribes 2 players... so if Garage Games came out with something similar, I know the people would love to hear about it!!
#12
03/03/2006 (9:10 am)
If a Tribes like game is coming, hopefully they will ignore community babblings. T1 and T2 were great without interjection from the peanut gallery. T:V had a lot of a certain communities input and it crash and burned.
#13
03/09/2006 (4:31 pm)
Hmmm I would love to play a rebumped Tribes1 style game ;-), NO new weapons, NO new anything-leave that to the modders, just t1 baby ;)
#14
03/09/2006 (4:31 pm)
Oh also, i would be willing to help :-), I did alot of work for T1, *Not the best* And I enjoy modding the h.e. double L outa things :)
#15
03/16/2006 (9:21 pm)
At least keep all the T2 and experimental junk separate. You can't combine all those different features and have the whole community happy. A lot of people would probably like the revamped T1 better, the rest should just be modded in through production time. T1 and T2 were just too different from eachother to combine. We're split up into T1, T2, and innovative ideas. Most people want one or the other.
#16
03/16/2006 (9:43 pm)
I was a huge Street Fighter II fan back in the day. I loved the multiplayer aspect of it. It was tight, controlled, and precise. If you lost to a scrub, it was more your fault than their knowledge of a single move. Then there were a number of arcade imperfect versions released. While they were horribly derivative, I at least liked that I didn't have to spend a quarter. As time passed, some consoles released arcade ports and arcade controllers to help along my dream of multiplayer stupification. But I began to notice something kind of scary as time moved on.

I had changed. So had the original SF II players. So had the tastes of fighter fans. There were purists who hailed one arcade version over another or one console above another, but in the end, we had all changed. But we were all jaded. Jaded by our memories and by the current string of less-than-desirable (with a rare exception in games like Samurai Shodown, Last Blade, King of Fighters, etc). But for every excellent game ther ewere a thousand Catfights or Strip Fighter II's. It is easy to see how we became jaded with such a saturated fighting game market. Some might relate it to DOOMlikes or the FPS craze of less-than-mediocre shooters. I don't claim such efficacy. I'm just talking about my experiences.

See, I own every version of SF/II that has been released on a console in the US and Japan. I do not own the UK versions. And yet, I find the community interesting. There were more people upset that the shower scene was cut from the movie in the SFII Special edition than there were people who cared that the palette flicker was a rather annoying issue during playing, getting in the way of timing interpretation on a new gamepad (or the SF II arcade pad released). Or that the collision detection was a bit spotty due to emulation issues.

Will Capcom release SF II in a new edition with all of the cool features and control I like?

Wait. Bad example. Let me use Clock Tower instead. That's a better example.

Yeah.

Garage Games should buy the IP for Clock Tower and bring back Scissorman. That would totally rock.
#17
03/17/2006 (4:20 pm)
Very good analogy/story Blake. I believe it falls on deaf ears though.