Game Development Community

Visual Studio 2005 Express Edition Update

by Matt Fairfax · in Torque Game Engine · 02/21/2006 (4:48 pm) · 8 replies

I just updated the setup directions for using TGE under Visual Studio 2005 Express Edition with a file pack that should make this a lot simpler to get started. Scroll down to the bottom of the page to find the "New Directions" and give it a whirl.

Once the community has beat on this a bit and we have all of the various kinks worked out, these changes will be rolled into the next version of the TGE SDK so that if you have Visual Studio 2005 you will be able to compile out of the box with just one click =)

So please help me test this out a bit. If you haven't used VS2005 yet, this might be a good time to try it. It won't mess up your install of VC7 or VC6.

About the author

I am a Game Designer at PopCap who has worked on PvZ Adventures, PvZ2, Peggle Blast, and Bejeweled Skies. I am an ex-GarageGames employee who helped ship TGE, TGEA, Torque 3D, and Constructor.


#1
02/21/2006 (5:42 pm)
All those seem to have worked when I started using VS2k5. What are the second directions? Are those just a different way of doing the same thing?
#2
02/21/2006 (5:58 pm)
Hi, Just like to say it built fine. Although I'm wondering if we need to go through the other steps listed first to get it working ie. Installing the Platform SDK and the "Treat wchar_t as Built-in Type is equal to No." steps before building.

If say I had formatted my PC, installed VS2005 Express and followed the new steps listed will it build?
#3
02/21/2006 (5:58 pm)
Your timing is incredible :)

I had just pulled down the HEAD release and was having some compiling problems that I hadn't hit in the SDK release - this cleared them up. Thanks!! :)
#4
02/21/2006 (6:09 pm)
@Amon: I just downloaded HEAD, unzipped the .zip file in the updated directions, added the ../example directory and compiled - everything worked fine it appears :)
#5
02/21/2006 (6:55 pm)
Just wanted to give a great big thanks to Matt (and everyone else who helped with them) for these instructions. I'd tried some previous incarnations, but kept getting linker errors. This set worked perfectly, I just finished my first successful compile. (Uh, oh. Now I'm out of reasons to procrastinate!)
#6
02/21/2006 (7:10 pm)
I removed the Platform SDK and Directx Feb 2006 directories from my VS 2005 Pro paths, and had no errors. All my stuff ran fine.
#7
02/21/2006 (7:22 pm)
Great! Thanks for the help. New system arriving tomorrow and I, too, will be attempting a compile for the first time. Finally getting an XP based box running and will get to see what v1.4 has. New shader card for the newest in games too, Ge 6800 GT PCIE! Glad to see a stepped procedure to follow along with...
#8
02/21/2006 (8:37 pm)
Worked like a charm and without the hassle of downloading the Platform SDK. Thanks a bunch!