Gettext() stripping chars off guiMLTextEdit control
by Dave Young · in Torque Game Engine · 02/14/2006 (11:18 am) · 3 replies
Hi, I'm working with the RPG Dialog resource, and finding that the gettext and getvalue commands for a guiMLTextEdit control are stripping the last 3 characters from the actual string. I have looked at the source code for the controls and it's a straight return with a value, I can't see any reason why this is happening.
It can be seen in the RPG Dialog resource, everytime you edit an answer or question and hit OK, it loses 3 characters from the end.
I am using TGE 1.4.
Has anyone else seen this issue?
It can be seen in the RPG Dialog resource, everytime you edit an answer or question and hit OK, it loses 3 characters from the end.
I am using TGE 1.4.
Has anyone else seen this issue?
#3
02/14/2006 (12:10 pm)
No Ben, I haven't, I just echoe'd the various values as I went. I'm new to C++ so it will take a little to figure out how to step through with a debugger, if and when I do, I will post the results.
Associate Kyle Carter