Vehicle Damage, How?
by Stephen · in Torque Game Engine · 02/09/2006 (2:50 pm) · 4 replies
Well, with my project with will be vehicles and I would like to know what would be the best way to get vehicle damage working. What I'm looking for is where the vehicle can lose parts, like the hood, bumpers, doors, etc.. A great example would be a game called "Flatout", I'm not trying to be just like that but I would like to try doing something like that. I was thinking of a way to do this and heres my idea. In the model you would have mount points for each part of the vehicle, like the hood, bumpers, doors, etc.. then in scripts you would mount them like a weapon or something like that. Then when the vehicle hits something like a tree, building, or another vehicle, each part would take amount of damage before falling off. So would this work? And if so, what would be a easy way of doing this?
Thanks,
Stephen
Thanks,
Stephen
#2
02/09/2006 (7:38 pm)
Well, I'm just making a simple racing game, basically I'm using the starter.racing kit. I know it would't be easy but could you do something like the damage on the vehicle. Like when the vehicle takes damage it uses another model that has damage on it. So lets say i have 5 different models that show damage so the first model would be at 100%, then the second model at 75%, then so on until 0%.
#3
02/10/2006 (1:26 am)
You can use a debris model like in Tribes for example...
#4
02/10/2006 (4:55 am)
Can you have one then more debris model? If so how can you?
Torque 3D Owner Brandon Maness
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