Game Development Community

Vehicle Damage, How?

by Stephen · in Torque Game Engine · 02/09/2006 (2:50 pm) · 4 replies

Well, with my project with will be vehicles and I would like to know what would be the best way to get vehicle damage working. What I'm looking for is where the vehicle can lose parts, like the hood, bumpers, doors, etc.. A great example would be a game called "Flatout", I'm not trying to be just like that but I would like to try doing something like that. I was thinking of a way to do this and heres my idea. In the model you would have mount points for each part of the vehicle, like the hood, bumpers, doors, etc.. then in scripts you would mount them like a weapon or something like that. Then when the vehicle hits something like a tree, building, or another vehicle, each part would take amount of damage before falling off. So would this work? And if so, what would be a easy way of doing this?

Thanks,
Stephen

#1
02/09/2006 (6:06 pm)
That's a tough question, and I'm not sure there is any easy answer. The mount point idea might work, but if you are just starting with TGE, you might not want to tackle such a difficult task right at the start. It would look nice having parts fly off the vehicle, but I would focus more on core gameplay. You will have learned more about the engine after completing gameplay, and will have a better chance of understanding how to accomplish the eye candy features.

B--
#2
02/09/2006 (7:38 pm)
Well, I'm just making a simple racing game, basically I'm using the starter.racing kit. I know it would't be easy but could you do something like the damage on the vehicle. Like when the vehicle takes damage it uses another model that has damage on it. So lets say i have 5 different models that show damage so the first model would be at 100%, then the second model at 75%, then so on until 0%.
#3
02/10/2006 (1:26 am)
You can use a debris model like in Tribes for example...
#4
02/10/2006 (4:55 am)
Can you have one then more debris model? If so how can you?