Start Game GUI doesn't wait for 'Ready
by Dave Young · in RTS Starter Kit · 02/09/2006 (3:56 am) · 2 replies
I gave myself a wierdo problem when adding in the manual RTS updates for 1.4. As soon as you click 'Start Mission', the Ready/Not Ready screen comes up, but in the background the game is loading. If you give it 10 seconds or so, the game will start if you have never clicked on Ready.
I'm throwing this out in case anyone else has had the same problem or would know where to point me. I haven't even really TOUCHED Gui stuff yet, so this will take me some time to figure out.
I'm throwing this out in case anyone else has had the same problem or would know where to point me. I haven't even really TOUCHED Gui stuff yet, so this will take me some time to figure out.
#2
then compiled a freash version of TGE+RTS dll's and all oves that was done i coppied everything from the RTS example folder except the program and dll's. After that i ran the program and it did automaticly go into the game it jsut sat there waiting for me to hit ready like it should.. so i'm guessing that it has somethign to do with the scripts in the common or show folder.
looking into those by moveing alota files around it seams to me that the main.cs in the examples folder is calling on soemthing in the creator folder and thats causeing soemthing to be switched a certain way.. havent had time to fully explor it cause i know knothign about torque scripting but i do know if i have the creator folder in the example folder it auto loads and if i move or renaim it it waits.. so maybe someone with more experiance in torque scripting can look give it a once over and see if it could be effecting the RTS isReady variable
Chris
btw it looks like you need TGE 1.4's main.cs and the creator folder to mess with the GUI while testing things out in the example folder :-/
02/09/2006 (12:15 pm)
Hmm well couldn't find anythign in the code so i thought maybe it had to do with the scripts.. so i moved everythign out of the example folder looking into those by moveing alota files around it seams to me that the main.cs in the examples folder is calling on soemthing in the creator folder and thats causeing soemthing to be switched a certain way.. havent had time to fully explor it cause i know knothign about torque scripting but i do know if i have the creator folder in the example folder it auto loads and if i move or renaim it it waits.. so maybe someone with more experiance in torque scripting can look give it a once over and see if it could be effecting the RTS isReady variable
Chris
btw it looks like you need TGE 1.4's main.cs and the creator folder to mess with the GUI while testing things out in the example folder :-/
Torque Owner Chris Marlor