Game Development Community

Particle Emitter Questions

by Dave Young · in Torque Game Engine · 02/07/2006 (4:14 am) · 1 replies

Hello, some basic questions about yummy particles!

1) How can an emitter be set up to emit over a large *base* area, as opposed to originating from a single point? I want to simulate fire on buildings for RTS units, and need to scale the fire emitter dependent on the size of the building.
2) How can a ring-type emitter be done?
3) Is there any demo engine, like showtool, that will let you create particle effects? I saw a reference to an old ParticleEditor engine, but it doesn't seem to work in TGE 1.4. Something like this that creates the datablocks would help me answer 1) and 2) above...

Thanks guys, hopefully have some cool new effects soon for RTS pack!