New T2D Owner - Just wanted to say Hi
by John Klimek · in Torque Game Builder · 02/06/2006 (2:44 pm) · 13 replies
Hey everybody...
I'm a Delphi (Pascal) database developer and have always been interested in creating games so I decided to take the plunge and purchase Torque 2D. I've only been out of college for two years but I've been programming since I was about 14 (eg. QBasic/QuickBasic).
Anyways there is no real content to this message, I just wanted to say hello... =)
Hopefully nobody gets annoyed with all of my forthcoming questions :)
I'm a Delphi (Pascal) database developer and have always been interested in creating games so I decided to take the plunge and purchase Torque 2D. I've only been out of college for two years but I've been programming since I was about 14 (eg. QBasic/QuickBasic).
Anyways there is no real content to this message, I just wanted to say hello... =)
Hopefully nobody gets annoyed with all of my forthcoming questions :)
About the author
Recent Threads
#2
02/06/2006 (10:12 pm)
Welcome to the community!
#3
02/06/2006 (10:18 pm)
Hello and Welcome :)
#5
Welcome to the awesomely awesome T2D community, we're here to help you out and hear thoughts on what could be done better to make your life easier in making your no doubt, award winning 2D games, so bring on the questions and hopefully we can both get something out of it :)
Cheers,
-Justin
02/07/2006 (10:07 am)
Hello John!Welcome to the awesomely awesome T2D community, we're here to help you out and hear thoughts on what could be done better to make your life easier in making your no doubt, award winning 2D games, so bring on the questions and hopefully we can both get something out of it :)
Cheers,
-Justin
#6
02/08/2006 (12:59 pm)
Welcome John!:)
#7
02/10/2006 (9:37 pm)
Yes, welcome! Always cool to see people getting interested in making games!
#9
02/12/2006 (8:07 am)
Michael: That game looks amazing! Can I ask which components/libraries you used to make it? Can I also ask how you generated the landscape/terrain? =) (I'm currently trying to figure out how to do this in T2D [see my other thread])
#10
EDIT:
Here is a picture of terrain.

It consists of textured quads. They are 32x256 pixels (I guess) and are bent (?) to form the slope. I don't think T2D lets you change the position of a single vertex, but thats how its done. It would not be hard though, to add such a feature, I think. (If you are really interested in doing this, I can try to help you find the right place to make the enhancement.)
The thing is, in my game, terrain is static. To make it smoothly deformable, the quads would have to be very thin.
02/12/2006 (9:03 am)
@John: I used Powerdraw for the graphics and input which is a DirectX wrapper (I think, it is called Asphyre now) and BASS for sound. The landscape is done with map editor included in the game (and some random function for the quick levels). I lost the source code, when my computer crashed 3 or 4 years ago, so I can't tell you specifics. Oh man, I used Delphi 5 and the whole game including the editor and menus was in a *single* source file. Frightening.EDIT:
Here is a picture of terrain.

It consists of textured quads. They are 32x256 pixels (I guess) and are bent (?) to form the slope. I don't think T2D lets you change the position of a single vertex, but thats how its done. It would not be hard though, to add such a feature, I think. (If you are really interested in doing this, I can try to help you find the right place to make the enhancement.)
The thing is, in my game, terrain is static. To make it smoothly deformable, the quads would have to be very thin.
#11
Any help you could provide would be *GREATLY* appriciated.
Thanks!
02/12/2006 (4:00 pm)
Quote:If you are really interested in doing this, I can try to help you find the right place to make the enhancement.Yes, I'd be very interested in this. I have another thread over here discussing how to draw the terrain but I don't seem to be having much luck.
Any help you could provide would be *GREATLY* appriciated.
Thanks!
#12
how about a new sprite class that renders its image according to the collision poly (given the poly has 4 edges). Then we could add method that allows for changing color values per vertex. And maybe a method that takes 4 points in world-coordinates and sets the sprites position, vertex positions, and collision poly accordingly.
Tell me if that is about what you have imagined. You can send me a mail if you want. Implementing this would take about an hour.
Do you have VS or something to recompile T2D?
-Michael
02/13/2006 (1:46 am)
Ok John,how about a new sprite class that renders its image according to the collision poly (given the poly has 4 edges). Then we could add method that allows for changing color values per vertex. And maybe a method that takes 4 points in world-coordinates and sets the sprites position, vertex positions, and collision poly accordingly.
Tell me if that is about what you have imagined. You can send me a mail if you want. Implementing this would take about an hour.
Do you have VS or something to recompile T2D?
-Michael
Torque Owner Sam M