Tge Only Or Tge + Tse
by Nate Nielsen · in General Discussion · 02/03/2006 (1:22 pm) · 7 replies
First off, just want to say hello, and introduce myself. I'm a professional business systems analyst / software engineer consultant who is wanting to make the switch to gaming software.
I tread fastest by getting into the grind, so here I am! Hope to hear from all of you soon and get to the level needed to become a resource rather than an information leech! =)
One to my real question :
Should I begin game development with TGE only, or TGE + TSE from the get go? (I'll be purchasing both, read on if you will..)
I am an experienced coder, so I am familiar with development languages / methodologies / etc. I do know that all games I develop in the future (after learning basics) will utilize the new shader engine, but will that cloud the overall aspect of begining concepts?
My ultimate goal is to develop an xbox 360 live game - I understand this is a lofty goal, so need not pin me on that, but everyone needs a goal.
Let me know your thoughts - again, hope to hear from each of you soon!
-Nate
I tread fastest by getting into the grind, so here I am! Hope to hear from all of you soon and get to the level needed to become a resource rather than an information leech! =)
One to my real question :
Should I begin game development with TGE only, or TGE + TSE from the get go? (I'll be purchasing both, read on if you will..)
I am an experienced coder, so I am familiar with development languages / methodologies / etc. I do know that all games I develop in the future (after learning basics) will utilize the new shader engine, but will that cloud the overall aspect of begining concepts?
My ultimate goal is to develop an xbox 360 live game - I understand this is a lofty goal, so need not pin me on that, but everyone needs a goal.
Let me know your thoughts - again, hope to hear from each of you soon!
-Nate
About the author
#2
02/03/2006 (2:22 pm)
I think you still need to own TGE before you are able to buy TSE. I would get most of your code done with TGE since it's more stable at the moment then port over to TSE. That way you will get familiar with the code base. You also can get the discount now while TSE is still in Early Adoption phase.
#3
Already purchased TGE, waiting for download to complete :)
Is implementing TSE features to a TGE project going to be difficult / time consuming ? (i.e. would it be best to develop something TSE-featured from the get go)?
02/03/2006 (2:28 pm)
No i understand the use (extra eyecandy) and the fact it is an addition to TGE (not stand alone) - I am going to buy TSE either way, I am just wondering if learning both in tandem would be a good idea, or stick to just TGE until I am more familiar with the Toque scripting etcAlready purchased TGE, waiting for download to complete :)
Is implementing TSE features to a TGE project going to be difficult / time consuming ? (i.e. would it be best to develop something TSE-featured from the get go)?
#4
TSE is a stand-alone product. Since TSE is in the EA phase, you need to be a TGE owner to buy TSE. After the EA phase (Early Adopter) you won't have to buy TGE first.
Steve
02/03/2006 (3:05 pm)
Nate,TSE is a stand-alone product. Since TSE is in the EA phase, you need to be a TGE owner to buy TSE. After the EA phase (Early Adopter) you won't have to buy TGE first.
Steve
#5
there are enuff feature changes to sanction that (terrain changes renderer changes)
in fact tge is practically going the way of the dodo.
so if your not like me and you dont mind dx just focus on tse.
keep tge knowledge ready to deploy stuff that maybe tse does not support yet.
dragging code to tse from tge should be trivial.
as I refuse to buy tse (dx only? no linux? yuck...) I cannot tell you forshure but the logic tell's me it will port.
as for implementing eye candy features? (which sounds like your pretty far from)
that should be done in tse.
but to get your hands and feet dirty and wet, I would hack at the tge as it is fairly stable in terms of usable features. plus there is alot of ready to go resource's and such + doc and all that .
will be Easier to pick up the learning curve in tge im sure.
my 2 cents.
02/03/2006 (3:28 pm)
Study em both.there are enuff feature changes to sanction that (terrain changes renderer changes)
in fact tge is practically going the way of the dodo.
so if your not like me and you dont mind dx just focus on tse.
keep tge knowledge ready to deploy stuff that maybe tse does not support yet.
dragging code to tse from tge should be trivial.
as I refuse to buy tse (dx only? no linux? yuck...) I cannot tell you forshure but the logic tell's me it will port.
as for implementing eye candy features? (which sounds like your pretty far from)
that should be done in tse.
but to get your hands and feet dirty and wet, I would hack at the tge as it is fairly stable in terms of usable features. plus there is alot of ready to go resource's and such + doc and all that .
will be Easier to pick up the learning curve in tge im sure.
my 2 cents.
#6
02/03/2006 (3:59 pm)
If yo want to make an XboxLive Arcade game, you'd be better off with TSE, otherwise it may not appeal to a wide audience. Most user sof the 360 will want to test it to it's limits. And break their HDTV.
#7
my 2cents.
02/04/2006 (11:47 am)
I "think" anything you can do in TGE you can do in TSE. i'm by no means experienced at this but it's basically the same engine with some enhancements. if your goal is to go to xbox 360 then start learning on TSE.my 2cents.
Torque Owner Anders Norén