Game Development Community

Just bought RTS, and doesnt work.

by Daniel Purcell · in RTS Starter Kit · 02/03/2006 (1:49 am) · 2 replies

Now that ive found the right forum to post in. I just bought the torque engine, and the rts kit 2 days ago.
After many hours of searching post, and resources im still stuck. Installed a clean installion of the starter kit.
Went to the example folder, found out the exe is named difrrently. Used the debug.exe. Nothing happens.The aplications sits down on my start up bar stuck like chuck. Got advice to rename the exe. to RTS_Test, double click same thing. Luckly torque 1.4 is working great. So ive been able to keep myself busy.
Would try to recompile but there is not a guide for compiling rts with Visual C++ 2005 Express Edition . I couldent even find a compiel guide period really. Any help would be apreciated. All in all pretty disapointed witht his pack. Seeing how i bought the phys pack and soilder pack to use with it. =(

#1
02/03/2006 (2:46 am)
This might help solve the problem! i used my mighty t2 coding powers to remember the console log!

//-------------------------- 2/3/2006 -- 04:10:22 -----
Processor Init:
   Intel Pentium 4, ~2.80 Ghz
     (timed at roughly 2.78 Ghz)
   FPU detected
   MMX detected
   SSE detected
 

Video Init:
   Accelerated OpenGL display device detected.
   Accelerated D3D device detected.
   Voodoo 2 display device not detected.

Activating the OpenGL display device...
Activating the OpenGL display device...
OpenGLDevice::setScreenMode -- can't switch to resolution larger than desktop in windowed mode!
Setting screen mode to 720x576x32 (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
  Vendor: NVIDIA Corporation
  Renderer: GeForce 6200/AGP/SSE2
  Version: 2.0.1
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 4)
  EXT_compiled_vertex_array
  NV_vertex_array_range
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropic (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  3DFX_texture_compression_FXT1

OpenAL Driver Init:
OpenAL
   Vendor: Creative Labs Inc.
   Version: OpenAL 1.0
   Renderer: Software
   Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3

Compiling starter.RTS/client/ui/customProfiles.cs...
Loading compiled script starter.RTS/client/ui/customProfiles.cs.
Compiling starter.RTS/client/ui/defaultGameProfiles.cs...
Loading compiled script starter.RTS/client/ui/defaultGameProfiles.cs.
Object 'AudioButtonOver' is not a member of the 'AudioProfile' data block class
Compiling starter.RTS/client/scripts/audioProfiles.cs...
Loading compiled script starter.RTS/client/scripts/audioProfiles.cs.
Compiling starter.RTS/client/scripts/centerPrint.cs...
Loading compiled script starter.RTS/client/scripts/centerPrint.cs.
Compiling starter.RTS/client/scripts/chatHud.cs...
Loading compiled script starter.RTS/client/scripts/chatHud.cs.
Compiling starter.RTS/client/scripts/rtsEvents.cs...
Loading compiled script starter.RTS/client/scripts/rtsEvents.cs.
Compiling starter.RTS/client/scripts/client.cs...
Loading compiled script starter.RTS/client/scripts/client.cs.
Compiling starter.RTS/client/scripts/default.bind.cs...
Loading compiled script starter.RTS/client/scripts/default.bind.cs.
Compiling starter.RTS/client/scripts/game.cs...
Loading compiled script starter.RTS/client/scripts/game.cs.
Compiling starter.RTS/client/scripts/loadingGui.cs...
Loading compiled script starter.RTS/client/scripts/loadingGui.cs.
Compiling starter.RTS/client/scripts/messageHud.cs...
Loading compiled script starter.RTS/client/scripts/messageHud.cs.
Compiling starter.RTS/client/scripts/missionDownload.cs...
Loading compiled script starter.RTS/client/scripts/missionDownload.cs.
Compiling starter.RTS/client/scripts/optionsDlg.cs...
Loading compiled script starter.RTS/client/scripts/optionsDlg.cs.
Compiling starter.RTS/client/scripts/playerList.cs...
Loading compiled script starter.RTS/client/scripts/playerList.cs.
Compiling starter.RTS/client/scripts/inputHandler.cs...
Loading compiled script starter.RTS/client/scripts/inputHandler.cs.
Compiling starter.RTS/client/scripts/selection.cs...
Loading compiled script starter.RTS/client/scripts/selection.cs.
Compiling starter.RTS/client/scripts/playGui.cs...
Loading compiled script starter.RTS/client/scripts/playGui.cs.
Compiling starter.RTS/client/scripts/serverConnection.cs...
Loading compiled script starter.RTS/client/scripts/serverConnection.cs.
Compiling starter.RTS/client/scripts/groupManager.cs...
Loading compiled script starter.RTS/client/scripts/groupManager.cs.
Compiling starter.RTS/client/scripts/stats.cs...
Loading compiled script starter.RTS/client/scripts/stats.cs.
Compiling starter.RTS/client/scripts/mapHud.cs...
Loading compiled script starter.RTS/client/scripts/mapHud.cs.
Compiling starter.RTS/client/scripts/demo.cs...
Loading compiled script starter.RTS/client/scripts/demo.cs.
Loading compiled script starter.RTS/main.cs.
Loading compiled script common/main.cs.
Missing file: common/defaults.cs!
Loading compiled script starter.RTS/client/defaults.cs.
Loading compiled script starter.RTS/server/defaults.cs.
Loading compiled script starter.RTS/client/prefs.cs.
Loading compiled script starter.RTS/server/prefs.cs.
Compiling starter.RTS/client/ui/aboutDlg.gui...
Loading compiled script starter.RTS/client/ui/aboutDlg.gui.
Compiling starter.RTS/client/ui/chatHud.gui...
Loading compiled script starter.RTS/client/ui/chatHud.gui.
Compiling starter.RTS/client/ui/endGameGui.gui...
Loading compiled script starter.RTS/client/ui/endGameGui.gui.
Compiling starter.RTS/client/ui/joinServerGui.gui...
Loading compiled script starter.RTS/client/ui/joinServerGui.gui.
Compiling starter.RTS/client/ui/loadingGui.gui...
Loading compiled script starter.RTS/client/ui/loadingGui.gui.
Compiling starter.RTS/client/ui/LobbyGui.gui...
Loading compiled script starter.RTS/client/ui/LobbyGui.gui.
Compiling starter.RTS/client/ui/mainMenuGui.gui...
Loading compiled script starter.RTS/client/ui/mainMenuGui.gui.
Compiling starter.RTS/client/ui/optionsDlg.gui...
Loading compiled script starter.RTS/client/ui/optionsDlg.gui.
Compiling starter.RTS/client/ui/playerList.gui...
Loading compiled script starter.RTS/client/ui/playerList.gui.
Compiling starter.RTS/client/ui/playGui.gui...
Loading compiled script starter.RTS/client/ui/playGui.gui.
Compiling starter.RTS/client/ui/remapDlg.gui...
Loading compiled script starter.RTS/client/ui/remapDlg.gui.
Compiling starter.RTS/client/ui/startMissionGui.gui...
Loading compiled script starter.RTS/client/ui/startMissionGui.gui.
Compiling starter.RTS/client/ui/StartupGui.gui...
Loading compiled script starter.RTS/client/ui/StartupGui.gui.
Compiling starter.RTS/client/ui/DemoPlayGuiOverlay.gui...
Loading compiled script starter.RTS/client/ui/DemoPlayGuiOverlay.gui.
Compiling starter.RTS/client/config.cs...
Loading compiled script starter.RTS/client/config.cs.
Binding server port to default IP
UDP initialized on port 0
Activating DirectInput...
keyboard0 input device acquired.
DirectInput joystick failed to enable!
Unable to locate audio profile 'AudioStartup'
Engine initialized...
*** Load Main Menu
keyboard0 input device unacquired.
DirectInput deactivated.
   keyboard0 input device created.
   mouse0 input device created.
Activating DirectInput...
keyboard0 input device acquired.
keyboard0 input device unacquired.
DirectInput deactivated.
   keyboard0 input device created.
   mouse0 input device created.
Activating DirectInput...
keyboard0 input device acquired.
keyboard0 input device unacquired.
DirectInput deactivated.
   keyboard0 input device created.
   mouse0 input device created.
Activating DirectInput...
keyboard0 input device acquired.
keyboard0 input device unacquired.
DirectInput deactivated.
   keyboard0 input device created.
   mouse0 input device created.
Activating DirectInput...
keyboard0 input device acquired.
keyboard0 input device unacquired.
DirectInput deactivated.
   keyboard0 input device created.
   mouse0 input device created.
Activating DirectInput...
keyboard0 input device acquired.
keyboard0 input device unacquired.
DirectInput deactivated.
   keyboard0 input device created.
   mouse0 input device created.
Activating DirectInput...
keyboard0 input device acquired.
keyboard0 input device unacquired.
DirectInput deactivated.
Exporting client prefs
Exporting client config
Exporting server prefs
Exporting client prefs
Exporting server prefs
Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...
#2
02/03/2006 (3:03 am)
I fixed my problem for some odd reason in my prefs it had my fullscreen set to o instead of 1. What a pain in the neck!If I wouldent have had any torque coding exsperince i would have never figured that one out. thanks anyways.