Game Development Community

AIGuard not working with new mesh

by Zubair Khan · in Torque Game Engine · 02/02/2006 (11:42 pm) · 3 replies

Hi,
The AIGuard script works with the Orc, but when I create my own mesh, it does not. The enemy mesh moves, but it does not shoot.

Can someone please help me here?

Thanks,
Zubair

#1
02/03/2006 (3:17 am)
Check your nodes on your mesh, make sure you have a mount point for the weapon.
Check your error log for anything odd, make sure a weapon is being mounted. Can't fire if there's no weapon.

I can't think of any other reason why the dts would affect the workings of the bot.

Might be wrong though. Also, you haven't said what app you created the mesh in. 3DS, Blender, Milkshape... not that I think it matters, but someone using a similar app might have had a similar problem and might be able to advise better.

Hope this helps.
#2
02/04/2006 (3:52 am)
I created it in 3d max... the mesh is fine... the animations work... it has a weapon... but just does not fire.
#3
02/05/2006 (3:00 pm)
Make sure your eye node is correct as well. I thought I remember the eye node is involved in the code.